- Main article: Skills (Dungeon Siege II)
Bleed is a Ranged Skill in Dungeon Siege II.
Thrown weapon masters prefer to get close to their targets so they can aim at major veins and arteries. An accurate strike causes their target to bleed away health for several seconds after the attack.
Table[]
Bleed | ||||||||||
Vanilla | ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Chance to Cause Bleed / Damage Per Second (times dexterity) | +10% 0.1s +15% 0.1s |
+18% 0.1s +22% 0.2s |
+25% 0.2s +25% 0.3s |
+25% 0.3s +25% 0.3s |
+25% 0.3s +25% 0.4s |
+25% 0.4s +25% 0.4s |
+25% 0.4s +25% 0.4s |
+25% 0.4s +25% 0.5s |
+25% 0.5s +25% 0.5s |
+25% 0.5s +25% 0.5s |
Broken World | ||||||||||
Chance to Cause Bleed / Damage Per Second (times dexterity) | ||||||||||
+10% 0.05s +15% 0.09s |
+18% 0.13s +22% 0.17s |
+25% 0.21s +25% 0.24s |
+25% 0.27s +25% 0.295s |
+25% 0.32s +25% 0.34s |
+25% 0.36s +25% 0.38s |
+25% 0.40s +25% 0.415s |
+25% 0.43s +25% 0.44s |
+25% 0.45s +25% 0.46s |
+25% 0.47s +25% 0.48s | |
Quick Draw 1, Ranged 12 | ||||||||||
The duration is always 4 seconds |