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For other uses, see Follower.
PM Ulora

Ulora, a companion and one of the known followers in Dungeon Siege.

"My thanks, i did not cherish the thought of finding my way alone. Let's make haste!."
Ulora[src]

In the Dungeon Siege Series, Companions are characters who can join the player on their quest through the world. Companions first appeared in Dungeon Siege and have been available in all subsequent games, each major release also has a different number of companions that can accompany a player at any given time.

Companions generally fall into the category of four distinctive types: Characters who are available freely upon first meeting, characters who act as mercenaries and require cash up front, characters who require a quest to be completed for them first and pets. Packmules for example, a type of Pet take up one slot in the players companion limits and they have very poor attack and health, however this is offset by having the inventory space of more than three characters.

Dungeon Siege[]

Dungeon Siege only allows a maximum of eight companions, including the player character. Companions who are either rejected upon meeting or who are dismissed from party will stay where they are until recruited again.

Additionally both on Dungeon Siege and it's expansion, Legends of Aranna no companion requires a quest to be completed first before they can be recruited, they are either freely given on approach or require a reasonable sum of money.

Also the player is free to dismiss their starting character at any time, provided there is at least one member of the party remaining.

Dungeon Siege II[]

Dungeon Siege II allows up to a maximum of four party members on Normal difficulty, five members on Veteran dififculty and six members on Elite difficulty. Any companions dismissed from party will be sent back to the tavern in the nearest village. The player is no longer allowed to dismiss their starting character.

Building a well-balanced and properly equipped squad is the key to your success as you progress through the game. And, although you can go through it even alone, the presence of allies greatly transforms the gameplay, complements the atmosphere and increases the replay value. Compared to the first part of the game, the role of partners has become more significant: some quests can only be completed with a certain character in the team. Also, during their journey, the heroes will not hesitate to exchange a couple of phrases among themselves, which, by the way, does a good job of revealing their characters.

In Dungeon Siege II, Dungeon Siege III and Broken World no character requires an upfront payment in cash for being hired. All companions are either given freely or require a quest to be completed prior.

Pets[]

Main article: Pets (Dungeon Siege II)

The range of animals that can join the squad has expanded significantly. In addition to the familiar from the first part mule, the heroes can be accompanied by wolves, scorpions, elementals, fairies and other creatures.

Pets can not only carry things, but also actively help in battle, because each of them has its own abilities and auras.

Tavern[]

Tavern DS2

Tavern owner icon

All excluded characters (and pets) will now automatically go to the tavern, which is in every city. They "freeze" and stop gaining experience. If desired, they can be returned by talking to the owner of the tavern.

If the level of the main character is 20 higher than the level of the character accepted into the squad (it does not matter, from a tavern or location), then the latter will increase his level to n - 2, where n is the level of the main character.

Example

  • Your hero is level 35.
  • If you take Vix with level 12 into the group, then upon joining he will rise to level 33.
  • If you take Sartan at level 19, he will remain at 19.

The maximum number of people / pets in a squad is 6. It depends on the difficulty level of the game. You can increase the group size from the same tavern owner .:

  • Up to 3 characters - 500 gold (Mercenary)
  • Up to 4 - 1,500 (Mercenary)
  • Up to 5 - 10,000 (Veteran)
  • Up to 6 - 65,000 (Elite)

Notes[]

  • Unlike the first part, the characters do not need to pay for their services.
  • When you try to take two identical characters (for example, when changing difficulty or addon), the game will not allow you to add a new "clone" to the squad.

Dungeon Siege III[]

Dungeon Siege III only allows the player character and one other companion at any given time. However they are free to change their companions at any given time.

Also no Pets are available in Dungeon Siege III.

Leveling[]

Companions have access to the identical attribute and skill categories. They level the same way as the player character does: By dealing damage. In Dungeon Siege and Dungeon Siege II , a larger party means that individual party members will earn fewer experience points per person, meaning that players who travel with a large party may encounter companions that are above their average level. The inverse is also true where a solo player will encounter underleveled companions as the game progresses.

Unlike Dungeon Siege II's experience allocation system where all experience points earned are equally shared among the party members regardless of individually dealt damage, Dungeon Siege companions who deal lower amounts of damage may have a tendency to lag behind. Therefore it is important to make sure that any dedicated healers (most probably Nature Mages) also use offensive spells often so as not to lag behind in experience earned.

Combat[]

Companions behave identical to the player character, except for Packmules. They can move, attack, equip weapons, armour and spells, and contorlled the same way the player does with their own character. They provide an inventory space that contributes to overall party inventory size. Packmules on the other hand cannot equip any weapons and don't have any stats besides their HP and MP, which scales based on the party level average.

Death[]

If they die, they die. Though they can be ressurected, and they can ressurect you.

Morality[]

While each companion presents a certain character based on their dialogue, they don't have any morality or "party cohesion" mechanics that play into the game.

Followers[]

Dungeon Siege[]

Pets[]


Legends of Aranna[]

Pets[]


Return to Arhok[]

  • Boris
  • Erin
  • Kron the Wide
  • Saul

Dungeon Siege II[]

Dungeon Siege II
Drevin (icon)
Drevin
Deru (icon)
Deru
Lothar (icon)
Lothar
Taar (icon)
Taar
Vix (icon)
Vix
Sartan (icon)
Sartan
Amren (icon)
Amren
Finala (icon)
Finala
Eva (icon)
Evangeline
Broken World
Yoren (icon)
Yoren
Ressa (icon)
Ressa
Celeb'hel (icon)
Celeb'hel

Pets[]

Dungeon Siege II
Pack Mule (Icon)
Pack Mule
Light Naiad (icon)
Light Naiad
Dire Wolf
Dire Wolf
Ice Elemental (Icon)
Ice Elemental
Mithrilrog (icon)
Mythrilhorn
Dragon (icon)
Lap Dragon
Scorpion Queen (Icon)
Scorpion Queen
Fire Elemental (Icon)
Fire Elemental
Dark Naiad (icon)
Dark Naiad
Necrolithid (icon)
Necrolithid
Broken World
Pack ram (icon)
Pack Ram
Thornhorn (icon)
Kohl Beast


Throne of Agony[]

Main Characters[]

Companions[]

Pets[]

* = Mogrim Starting Pet/Companion
** = Serin Starting Pet/Companion
*** = Allister Starting Pet/Companion

Dungeon Siege III[]

Trivia[]

  • Ulora is the very first companion to be made recruitable in the Dungeon Siege Series. Canonically, following the events of the main game, she ends up as the player's most trusted friend and advisor.
  • In Dungeon Siege, the character Merik is a character who is frozen in a Pillar of Ice. Although he is a finishing target of a quest, the quest is not required in order to free him. That being said, on single player, he must be freed in order to continue the main storyline.
  • At no time in Dungeon Siege or Dungeon Siege II is the player forced to have a companion. They are free to complete the entire game on their own if they so choose.

Bugs[]

External links[]

Appearances[]

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