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Dungeon Siege: Throne of Agony is a PSP game developed by SuperVillain Studios, released in October 2006.

Plot[]

The plot takes place after the final events of Dungeon Siege II and about the same time period as Broken World.

The disastrous Second Cataclysm greatly changed the world of Aranna. Three heroes set sail to the islands in the northeast of the mainland to confront a new threat. Wild monsters attack the settlements of elves and humans, and a Black Druid is behind it.

During their journey, the heroes learn that the Druid was a representative of the evil Wagar race, who are also guilty of local calamities. Wagars, in turn, serve a certain Madame Malit, who once led the Agallans and is now a fallen creature that captured the Throne of Agony. Ultimately, the heroes must find and defeat Malith and decide the fate of the throne of darkness.

Setting[]

  • Seahaven

Gameplay[]

Movement and Interaction[]

The player moves around levels wherever the analog control is pointing. The names of caves and settlements are shown prior to entering. A minimap and an enlarged map can be toggled. Interaction is simplified to contextual button presses like gathering health and mana potions from bushes. Conversations with NPCs can be started while in a settlement level. Heroes appear on a global map once an exit is found. Settlements and Teleports are shown on the global map.

Combat[]

Instead of controlling the camera as in other games of the Dungeon Siege series before, the player controls the character directly using a single analog stick. Spells, Skills, and Powers target enemies when facing them, and melee is available on command. Health/Mana Potions can be set to an input for easy consumption, with a maximum carrying capacity at the start of the game. Enemies are present throughout the level and can be seen on the minimap and enlarged map.

Leveling Up and Equipment[]

You level up and gain attribute points on your character menu gained by filling your experience bar, defeating enemies, and completing tasks for accepted quests. Enemies often drop gold and an item bag to search through. These items can also be found in chests within the levels and are equipped through a menu covering different layers for clothes, attack types for weapons, and rarity for both.

Skills and Powers[]

Skills and Runic Powers are specific to each class without magic at the start. Many more can be gained, and they can be set and changed within a menu.

Classes and Followers[]

The beginning of the game starts you off with a selection of one of three characters:

  • Allister - A Battle Mage of the Tenth Legion and the generic wizard class of the game. His goal is to save his beloved Cedara. Allister the Battle Mage "Trained as a Battle Mage by the legendary Tenth Legion, Allister is well versed in all forms of Combat Magic"
  • Mogrim - A semi-giant military leader who went on a journey to protect his people from extinction. Mogrim the Warlord "Mogrim possesses incredible size and strength as well as ancient Rune Powers passed down from unknown ancestors"
  • Serin - A dark elf with tracker skills. Trying to find out the origin of her tormenting visions. Serin the Shadow Stalker "Although Blind, Serin has mastered the use of special Vision Modes and can perform deadly attacks with dual weapons"

The player can select one follower for a party in single-player, and the cooperative game mode allows you to bring your companion to the host's game. Followers have their own stats and skill progression requirements.

  • Stone Golem / Lap Dragon - Can be chosen by Allister. Stone Golem is a very resistant melee attacker and will give Allister protection making up for his focus on magic. A Lap Dragon can attack enemies and automatically cast magic buffs on Allister and strengthen his luck. "Stone Golems are tough, resilient, and effective at intimidating enemies away from the rest of the party" "This tiny dragon can boost the party's luck and uses a breath weapon to damage groups of enemies"
  • Shaelyn / Fire Elemental - Can be chosen by Mogrim. Shaelyn and the Fire Elemental will make up for the range Mogrim lacks. Shaelyn is a strong magic-ranged attacker and will allow Mogrim to gain experience faster while the Fire Elemental has both melee and ranged attacks. "Although robbed of her clair

voyance by the Second Cataclysm, the elf Shaelyn retains strong magical powers and a wealth of knowledge that increases experience gain" "These powerful elementals often cause mayhem and mischief wherever they go. They excel in combat and can harness pure elemental energy to defeat their enemies"

  • Hooded Archer / War Hawk - Can be chosen by Serin. An archer will attack enemies out of range of melee. A hawk familiar will provide awareness when adventuring. "A man with a mysterious past, the Hooded Archer deals extreme ranged damage and uses his skills to enhance party abilities" "War Hawks are trained to act as alert spotters, enhancing the accuracy of ranged weapons while also helping to warn of enemy attacks"

Spells[]

  • Fire - Allister starts with this by default.

Death and Unconsciousness[]


Features[]

  • Each character, as the levels grow, can choose one of eight available subclasses, and near the end of the game, get a legendary class.
  • You can choose a partner - a special character who will travel with the player.
  • The ability to play in multiplayer: cooperative passing or battle in the arena.
  • Many new monsters, as well as opponents familiar from previous games.
  • About 15 hours of gameplay and 2 difficulties: Mercenary and Elite.
  • Over 100 unique spells and abilities.
  • A large number of weapons, armor, and other items. Unique items can be exchanged between Throne of Agony and Broken World through the Fedvirra and Klars community.


Races[]

Combat[]

Enemy Leveling System[]

As players progress through the game, enemies will scale in level to match the growing strength and abilities of the player characters. This ensures that encounters remain engaging and require strategic thinking, as players cannot rely solely on overpowering lower-level foes. The system adds an element of adaptability, encouraging players to continuously improve their characters and explore new strategies to overcome increasingly formidable adversaries.

Armor[]

Characters can equip various types of armor, including helmets, chestplates, gauntlets, and boots, each offering different levels of protection. The choice of armor not only influences the character's defensive capabilities but also contributes to their overall appearance. Additionally, certain armor sets may provide unique bonuses or synergies, encouraging players to experiment with different combinations to suit their preferred playstyle. As players progress, they can acquire increasingly powerful and visually distinct armor sets, further enhancing both functionality and aesthetic customization.

Graphics and Interface[]

The interface incorporates intuitive controls and menus, allowing players to access essential information, manage inventory, and customize character options seamlessly. Clear indicators, such as minimaps and on-screen prompts, aid players in navigating the game world and understanding objectives.

Development[]

The console-based Dungeon Siege series was planned by Gas Powered Games back in 2003 called Dungeon Siege X. It was originally planned for the Xbox and was supposed to be released simultaneously with Dungeon Siege II, but work on the project slowed down and ultimately it was canceled in 2006. Gas Powered ended the contract with Microsoft Game Studios and then transferred the rights to publisher 2K Games. With their support, the project regained its life, and SuperVillain took up the game. The game was released on the PSP a little later than the addition of Dungeon Siege II: Broken World and was called Throne of Agony.

Music[]

For the official soundtrack, see Throne of Agony: Official Soundtrack.

Throne of Agony featured a small handful of songs from the previous entries in the game series (Dungeon Siege and Dungeon Siege II, most notably), neither remixing nor remaking them.

Mods[]


Gallery[]

See also[]

  • Dungeon Siege - The original game in the Dungeon Siege series, laying the foundation for the franchise's lore and gameplay.
  • Dungeon Siege II - The sequel to Dungeon Siege, continuing the epic narrative and introducing new features.
  • Broken World - An expansion pack for Dungeon Siege II, providing additional content and extending the storyline.
  • Gas Powered Games - The original developer of the Dungeon Siege series, contributing to the evolution of the action RPG genre.
  • SuperVillain Studios - The development studio responsible for Dungeon Siege: Throne of Agony, playing a crucial role in adapting the series for the PlayStation Portable.
  • 2K Games - The publisher that supported the revival of Dungeon Siege: Throne of Agony, contributing to the game's successful release on the portable gaming platform.

References[]



External links[]

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