The overworld map of Dungeon Siege II
- For the locations in the Dungeon Siege II expansion, see Locations (Broken World).
Locations are varied and may be hidden.
Each location should be reached on foot. Also, teleports have been added in Dungeon Siege II. Once a teleport has been reached, player can easily access its location via the portal network. There are three major portal networks, one for each Act, with one of major cities (Eirulan, Aman'lu, Kalrathia) as nexus (this means, if, for example, you wish to teleport from Darthrul (Act III location) to the Temple of Xeria (Act I location), you'll need to teleport to Eirulan first, and only from there you can teleport to the Temple). Note that player can only access the city portal with an Activation Stone (counts as a Plot Item and can be reviewed accordingly) - each Activation Stone is given to the player at the beginning of an Act.
Regions[]
- Vai'lutra Forest (Act II)
- The Northern Reaches (Act II)
- Plain of Tears (Act III)
Major cities[]
List[]
Act1, Hour 1[]
- Western Greilyn Beach
- The Morden Army's Trenches
- The Morden Army Field Hospital
- The Morden Army's Command Post
- The Northern Trenches
- A Narrow Tunnel
- The Town of Eirulan
Act1, Hour 2[]
- The Northern Greilyn Jungle
- The Hak'u Caves
- The Northern Greilyn Jungle
- A Hak'u Ritual Camp
- A Tranquil Cave
- The Western Greilyn Jungle
- The Western Greilyn Jungle
- A Mysterious Shrine
Act1, Hour 3[]
- An Elven Shrine
- A Hidden Elven Vault
- The Southern Greilyn Jungle
- Razka's Ruins
- A Small Cave
- Some Abandoned Ruins
- A Hidden Morden Passage
- A Dark, Bone-Filled Cave
- The Eastern Greilyn Jungle
- The Dryad Exile Colony
- A Small Cave
- A Small Cave
- Rokhar's Rift Site
- A Small Cave
- The Eastern Greilyn Jungle
- An Underground Shelter
Act1, Hour 4[]
- A Narrow Cavern
- The Upper Kithraya Caverns
- The Upper Kithraya Caverns
- A Hidden Morden Stronghold
- The Kithraya Valley
- The Lower Kithraya Caverns
- The Lower Kithraya Caverns
- A Large Insect Egg Chamber
- Eastern Greilyn Beach
Act1, Hour 5[]
- The Azunite Desert
- A Ruined Crypt
- A Ruined Crypt Vault
- The Azunite Desert
- An Azunite Cavern
- An Ancient Azunite Shrine
- The Inner Chamber of the Ancient Azunite Shrine
- The Lost Valley of the Azunites
- The Cavern of the Phoenix
- Some Lost Elven Ruins
- An Elven Prison
Act1, Hour 6[]
- An Azunite Cavern
- A Small Canyon
- An Azunite Cavern
- The Tomb of Agarrus
- The Lost Vault of the Azunites
- The Cliffs of Azunai
- The Cliffs of Azunai
- Isteru's Caverns
- An Ancient Elven Reliquary
- The Windstone Tunnels
- Windstone Fortress
- The Western Windstone Fortress Gatehouse
Act1, Hour 7[]
- The Eastern Windstone Fortress Gatehouse
- The Windstone Fortress Outer Vault
- The Windstone Fortress Inner Vault
- The Windstone Fortress Barracks
- The Temple of Xeria
- The Cavern of Earth
- The Temple Courtyard
Act2, Hour 1[]
- The Town of Aman'lu
- A Cellar Beneath Aman'lu
- A Cellar Beneath the Aman'lu Tavern
- The Aman'lu Arena
- The Aman'lu Hills
- The Aman'lu Hills
Act2, Hour 2[]
- Northern Vai'lutra Forest
- A Damp Cave
- An Ancient Elven Reliquary
- The Temple of Istaura and Isteru
- The Elen'lu Isles
- A Flooded Chamber
Act2, Hour 3[]
- Southern Vai'lutra Forest
- A Mysterious Shrine
- A Flooded Chamber
- Southern Vai'lutra Forest
- A Small Cave
- A Watery Cavern
- The Levreth Estate
Act2, Hour 4[]
- The Vai'kesh Forest
- The Vai'kesh Sanctuary
- A Large Vai'kesh Cavern
- The Vai'kesh Forest
- A Small Vai'kesh Cave
- A Small Vai'kesh Cave
- A Small Vai'kesh Cave
- A Small Vai'kesh Prison
Act2, Hour 5[]
- Arinth's Ravine
- A Large Vai'kesh Cavern
- A Frozen Vai'kesh Cave
- A Large Vai'kesh Cavern
- A Large Vai'kesh Cavern
- A Vai'kesh Grotto
- The Garden of the Ancients
- A Mysterious Shrine
- A Frozen Crypt
- A Frozen Crypt
- A Frozen Crypt
- A Frozen Crypt
- A Frozen Crypt
- The Garden of the Ancients
- The Azunite Burial Grounds
- The Azunite Catacombs
Act2, Hour 7[]
- Snowbrook Valley
- An Ancient Elven Reliquary
- A Frigid Cave
- The Snowbrook Foothills
- The Snowbrook Grotto
- The Snowbrook Grotto
- Snowbrook Mountain
Act2, Hour 8[]
- The Snowbrook Haven Servants' Quarters
- The Cavern of Frost
- The Snowbrook Haven Living Quarters
- The Snowbrook Haven Throne Room
- The Snowbrook Haven Courtyard
- The Snowbrook Haven Inner Keep
- The Snowbrook Haven Dining Hall
- The Snowbrook Haven Reliquary
Act3, Hour 1[]
- The Town of Kalrathia
- A Cellar Beneath Kalrathia
- The Northern Plain of Tears
- Khartos' Rift Site
- Some Crumbling Ruins
- A Magical Oasis
- A Mysterious Vault
- A Mysterious Cave
- The Water Chapel
- The Chapel Courtyard
Act3, Hour 2[]
- The Eastern Plain of Tears
- The Kalrathian Nexus
- A Mysterious Cavern
- The Ruins of Okaym
- A Mysterious Shrine
- A Large Abandoned Shelter
- Some Ancient Ruins
- A Morden Arsenal
- The City of Darthrul
- The District of the Sword
- The District of the Lance
- The District of the Crossbow
- The District of the Shield
- The District of the Chief
- A Cellar Beneath Darthrul
- A Durvla Hatchery
Act3, Hour 3[]
- The Desert of Kaderak
- A Large Morden Intelligence Camp
- The Upper Mines of Kaderak
- The Upper Mines of Kaderak
Act3, Hour 4[]
- The Lower Mines of Kaderak
- The Summit of the Dark Wizards
- An Ancient Stairway Beneath Kalrathia
- An Ancient Chamber Beneath Kalrathia
- The Agallan Peaks
- Zaramoth's Horns
- The Archmage's Chamber
- The Temple of Valdis
- A Mysterious Shrine
Landmarks[]
- Main article: Landmarks (Dungeon Siege II)
Landmarks are usually geographic points of interest, such as a mountain peaks, gardens, cemeteries, or bridges. In Dungeon Siege II, most have a teleport nearby. Once the player reaches the teleport, that location becomes available through the portal network. Up until then, the landmarks can only be reached by foot.
- Garden of the Ancients (Act II)
- Burial sites of the Azunites (Act II)
Towns[]
Towns in Dungeon Siege II are places that're almost like major cities, except they do not provide any sevices, such as taverns and shops. Infact, these locations are warzones that have lots of enemies within them, and only few, if any, friendly NPCs. Also, those are the places to start/continue both side and main quests.
Taverns/Pet Shops[]
In Dungeon Siege II, tavern is a place where you can operate with your companions to form a party. Taverns can be found in major cities only, so there are only three of them in total. Each tavern has a Keeper (who has an icon resembling a candle floating above their head). Interaction with the Keeper allows the player not only to choose from the list of companions who joined them (doing so is free and cost the player nothing), but also to increase the party number for a fee (up to six on the "Elite" difficulty, pets included). Also, those companions the player meet in their adventures - and choose not to take with them at first - move themselves to the tavern of each respective city (for example, Vix, who you first meet at Greilyn Jungle during Act I, will move to Eirulan, while Evangeline (Act II) will go to Aman'lu). The tavern may also be a place to start or continue a number of side quests.
Stables in Dungeon Siege II have been replaced by Pet Shops. There are three (one for each city) Pet Shops, whose owners (they have an icon resembling a packmule head above them) can offer a variety of pets to the player. Each pet has a specific set of abilities. Two out of three Pet Shop owners can offer the player one extra pet, and you'll need to complete the side quest to make that pet available (that goes for a Dire Wolf and a Mythrilhorn). There's also one pet that cannot be obtained at the Pet Shop: Light Naiad can only be bought from Daesthai after you complete "The Aman'lu Arena" side quest.
See also[]
- Aranna: for the larger world in which Dungeon Siege II takes place.
| Locations – Dungeon Siege II | |
|---|---|
| Act I | A Dark, Bone-Filled Cave • A Hak'u Ritual Camp • A Hidden Elven Vault • A Large Insect Egg Chamber • A Mysterious Shrine (Amren 1) • A Narrow Cavern • A Narrow Tunnel • A Ruined Crypt • A Small Canyon • A Small Cave (Eastern) • A Small Cave (Connector) • A Small Cave (Hrawn) • A Small Cave (Southern) • A Tranquil Cave • An Ancient Azunite Shrine • An Ancient Elven Reliquary (Act I) • An Azunite Cavern (Lower) • An Azunite Cavern (Ruins) • An Azunite Cavern (Upper) • An Elven Prison • An Elven Shrine |
| Act II | A Cellar Beneath Aman'lu |
| Act III | A Cellar Beneath Darthul • A Cellar Beneath Kalrathia • A Large Abandonned Shelter • A Magical Oasis • A Morden Arsenal • A Mysterious Shrine (Amren 4) • A Mysterious Shrine (Amren 5) • A Mysterious Vault • A Water Chapel • An Ancient Chamber Beneath Kalrathia |
| Act IV | The Dryad Outpost |










