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Main article: Spells (Dungeon Siege)
For Combat Magic, see Combat Magic (Dungeon Siege).
Nature Magic DS1

The nature magic icon in Dungeon Siege and Legends of Aranna

Nature Magic is a type of magic that exists in Dungeon Siege. It is one of the four skills in the game that characters can specialize in. The primary role of a nature mage specialist is aimed at heal-spamming away at your party the entire game through the usage of Healing Wind(and rarely Major Heal) while also adding near neglectable amounts of party damage/second during a fight once Flash stops scaling and enemy armor rating begins to scale very high as well.

There exist spells aimed at buffing your party to make them stronger, however these are tedious to constantly apply and yet most are rarely significant at all, and as such most players either end up never using them the entire game or they get the mod that makes most buff spells last forever.

A fourth type of nature magic spell also exists, which is aimed in-direct offense through the usage of de-buffing and crowd control. Similar to buff spells, they are usually not significant at all and are not used due to them either doing little at their job or being a spell whose mana cost is dependent on the power level of the target, which is usually above your maximum mana when cast against targets that you'd actually want to shut down, therefore making it impossible to do so.

The final type of nature magic involves the caster transforming into a monster, which gives them exceptional survival rate compared to a human-form nature mage(comparable to a hand-to-hand fighter), but at the cost of further reducing their damage(reduces experience gain in an un-restrained party as well) and also losing the ability to heal your party until you revert back. This is best used as a reaction to being faced against the threat of being killed within one or two seconds since they aggro'ed more than two enemies during a fight.

Unlike Combat Magic, nature magic is more accurate as most spells are point-and-click or home onto the target. Due to the more supportive roles of nature magic, as well it's high accuracy, it is assumed that combat magic is generally better at dealing raw damage and offense, however this is somewhat incorrect as Flash actually has more damage than early and mid-level combat magic spells(most of the campaign), with the exception of Acid Glyph, Fireball, or if a combat mage uses Soul Lance and/or Flames in melee.

Although most of the points of a nature mage are poorly designed and would otherwise not justify using one over any other class, the ability of a higher level nature mage to cast the second best spell in the game(only behind Share Pain) at significant numbers makes them almost required to have in a normal play-through(though not having one is doable if you can cast Share Pain in the expansion).

For best results, combine Healing Wind with the Share Pain spell of a mid-level or higher combat magic caster in order to remove all difficulty of the game and beat it on Hard during a casual play-through in under ten hours.


Abbreviations/terms:[]

  • Air: Spell comes from the sky
  • AoE: Area of effect; includes splash damage, "cloud" spells
  • Arc: Spell's attack follows a parabolic path
  • Boost <HP and/or MP>: Temporarily increases health/mana.
  • Boost <stat>: Temporarily increases a particular stat
  • Chance of paralysis: There is a chance that the enemy is frozen in place for a moment.
  • Close: Terminates at a short range, often shotgun-like
  • Decomposition: Spell is used on dead bodies for its effect.
  • Delay: Spell takes a significant amount time to produce effect
  • DoT: Damage over time
  • Focusing: You need to stand still to use the spell
  • Glyph: An enemy-triggered bomb. Sets off on its own after 30 seconds. 10 at a time can be placed. Attacking with glyphs will not count as a kill.
  • Guaranteed paralysis: Spell's main attack keeps enemy from moving/attacking.
  • HoT: Healing over time.
  • HMC/MMC: High/medium mana cost.
  • Insta-kill: Instantly kills an enemy.
  • Instant-heal: Gives immediate hit points on cast
  • Instant-hit: No tracking/timing is needed; spell immediately hits target
  • Magic item: This spell can be found enchanted on certain blue-background items.
  • Imbued item: This spell can be found on purple-background items.
  • Orb: A ball that orbits you, firing projectiles.
  • Physics: The spell has its own physics engine (will bounce, etc.) Mostly applies to bombs. They can be sent extremely long ranges due to physics.
  • Projectile: Spell is a bolt, ball, bomb, etc.
  • Random: Spell's effect follows a random path
  • Spray: Often a version of an existing spell in which there are more, but weaker, projectiles. Used like a shotgun.
  • Summoning: Casts a creature to fight for you.
  • Sustained fire: Spell continuously uses mana until stopped.
  • Tracks: Homes in on a target, following it until it hits or dissipates.

Lists[]

Dungeon Siege[]

Main article: Spells Data Dump (Dungeon Siege)

Icon Name Description Effect Level Purchase price
Zap(Dungeon Siege) Zap Releases a small bolt of electricity at the Target. Instant-hit, magic item 0 - 21 15
Flash(Dungeon Siege) Flash Causes the air around the Enemy to explode in a flash of light, damaging the Target. AoE, instant-hit 3 - 21 87
Spark(Dungeon Siege) Spark Releases two globes of electricity that will track the Enemy. Projectile, tracks 2, magic item 4 - 24 105
Dancing Zap(Dungeon Siege) Dancing Zap Releases small globes of electricity that track the Target and damage Enemies they contact. Projectiles, random movement, cannot break pottery 6 - 26 240
Shock(Dungeon Siege) Shock Extends a ring of electricity around the Caster, damaging nearby Targets. Ring, doesn't break boxes 8 - 37 591
Iceshard(Dungeon Siege) Iceshard Arcs a jagged shard of ice toward the Target. Projectile, chance of paralysis 12 - 52 1,812
Lightning(Dungeon Siege) Lightning Sends piercing bolts of lightning that cut into the Target. Instant-hit, magic item 20 - 44 11,055
Iceblast(Dungeon Siege) Iceblast Arcs a tight spray of ice shards toward the Target. Spray, arc, chance of paralysis 24 - 52 20,586
Multi-Spark(Dungeon Siege) Multi-Spark Releases multiple globes of electricity that track the Enemy. Projectile, tracks 4, magic item, MMC 30 - 66 43,887
Lightning Blast(Dungeon Siege) Lightning Blast Unleashes a focused mass of lightning at the Target. instant-hit, magic item 36 - 61 80,982
Shock Wave(Dungeon Siege) Shock Wave Encompasses the Target with a wave of distorted energy, damaging nearby Enemies. AoE 42 - 78 147,735
Light Ray(Dungeon Siege) Light Ray Focuses an intense beam of pure light at the Target. instant-hit, magic item 48 - 120 228,471
Icefury(Dungeon Siege) Icefury Shreds the Target with a swift spray of ice shards. projectile, spray, chance of paralysis 54 - 78 331,704
Chain Lightning(Dungeon Siege) Chain Lightning Arcs a powerful bolt of lightning through up to four Enemies at once. instant-hit, multiple targets, doesn't break boxes 60 - 82 518,235
Starburst(Dungeon Siege) Starburst Summons a powerful globe of electricity and hurls it at the Enemy. 62 - 120 555,699
Sun Ray(Dungeon Siege) Sun Ray Focuses a piercing shaft of light that incinerates the Target. instant-hit, requires focusing 66 - 120 726,471
Nova Strike(Dungeon Siege) Nova Strike Unleashes the raw explosive power of the sun at the Target. 70 - 120 900,633
Ice Storm(Dungeon Siege) Ice Storm Dispatches a storm of jagged ice shards from the sky above the Target. AoE, air, random, HMC 72 - 96 990,597
Storm(Dungeon Siege) Storm Calls forth lightning from the sky to strike nearby Enemies every few seconds. AoE, DoT, air, random, HMC 78 - 114 1,271,562
Implosion(Dungeon Siege) Implosion Emits waves of disruptive energy around the Target. 82 - 120 1,455,651
Lightning Bolt(Dungeon Siege) Lightning Bolt Expels a sustained arc of lightning at the Target until the Caster moves or is struck. instant hit, sustained fire, requires focusing 84 - 118 1,537,191
Lightning Storm(Dungeon Siege) Lightning Storm Calls forth a severe lightning storm that damages Enemies in the area. AoE, DoT, air, random, HMC 90 - 120 2,131,332
Kill(Dungeon Siege) Kill Unleashes the unbridled fury of nature in a single, killing touch. 96 - 120 2,775,399
Death Fist(Dungeon Siege) Killing Fist Strikes the target with a titanic force of pure will. 102 - 120 3,079,797

Icon Name Description Effect Level Purchase price
Resurrection Scroll(Dungeon Siege) Scroll of Resurrection Grants the power to raise the dead. Mana cost dependent on the power of the Target, used only once. 0 - 150 60
HealingHands(Dungeon Siege) Healing Hands Restores Health to a single Party Member. 0 - 39 30
Charged Fist(Dungeon Siege) Charged Fist Raises the Max Melee damage of the Caster. 1 - 15 30
Magic Armor(Dungeon Siege) Magic Armor Surrounds the Target with a shell of magical energy, adding to Armor. 3 - 91 60
Resurrection(Dungeon Siege) Resurrect Grants the power to raise the dead. Mana cost dependant on power of the Target. 4 - 111 123
IronFist(Dungeon Siege) Iron fist Raises the Strength of a Party Member. 8 - 24 417
HealingWind(Dungeon Siege) Healing Wind Surrounds the Party with a healing breeze, adding Health. Large Party AoE 9 - 46 762
Mana Channel(Dungeon Siege) Mana Channel Slowly transfers Mana from the Caster to the Target. 12 - 30 1,245
Precision(Dungeon Siege) Accuracy Raises the Dexterity of a Party Member. 14 - 24 2,349
Mana Shield(Dungeon Siege) Mana Shield Absorbs damage to the Caster by drawing from Mana reserves. 17 - 37 5,079
Regeneration(Dungeon Siege) Regeneration Surrounds the Target with a natural aura, increasing Health recovery. 18 - 44 2,012
Anchored Shot(Dungeon Siege) Anchored Shot Raises the Target's chance to hit in Ranged combat. 20 - 35 6,627
Focused Mind(Dungeon Siege) Focused Mind Raises the Intelligence of a Party Member. 24 - 49 15,123
Stoneskin(Dungeon Siege) Stone Skin Surrounds the Party with a shell of magical energy, adding to Armor. 28-111 31,083
Lightfoot(Dungeon Siege) Lightfoot Raises the Dexterity of the entire Party. 30 - 55 37,791
Major Heal(Dungeon Siege) Major Heal Restores Health to a single Party Member. 32 - 111 49,794
Shock Armor(Dungeon Siege) Shock Armor Envelops the Target in a cloak of electricity, adding to Armor and causing electrical damage to attackers. magic armor, HMC 34 - 87 54,009
Mind Spring(Dungeon Siege) Mind Spring Raises the Intelligence of the entire Party. 38 - 58 79,518
Full Resurrect(Dungeon Siege) Full Resurrect Grants the power to raise the dead and restore them to full Health. Mana cost dependent on power of the Target. 40 - 111 126,498
Clean Strike(Dungeon Siege) Clean Strike Raises the Target's chance to hit in Melee combat. 44 - 80 132,693
Inspiration(Dungeon Siege) Inspiration Enhances casting abilities of the Target, raising Intelligence, Nature Magic and Combat Magic. 45 - 62 117,528
Mana Balance(Dungeon Siege) Mana Balance Creates a magic resonance, allowing all Party Members to share and balance out Mana. Party Members must be within cast Range. 46 - 66 118,953
Blood and Iron(Dungeon Siege) Blood and iron Raises the Strength of the entire Party. 46 - 56 119,163
Nurture(Dungeon Siege) Nurture Heals the entire Party by Health per second. 46 - 111 155,049
Invincibility(Dungeon Siege) Invincibility Renders the Target nearly impervious to attack. 46 - 120 202,773
Frigid Armor(Dungeon Siege) Frigid Armor Envelops the Target in a coat of protective frost, adding to Armor and damages attackers, with a chance to freeze. magic armor 50 - 98 235,875
Shared Pain(Dungeon Siege) Shared Pain Reflects damage back to the attacker. 50 - 70 167,091
Eagle Eye(Dungeon Siege) Eagle Eye Raises the Ranged Skill of a Party Member. Boosts ranged skill 55 - 78 290,457
Party Recharge(Dungeon Siege) Party Recharge Infuses the Party with both Mana and Health. 58 - 78 448,962
Battle Rally(Dungeon Siege) Battle Rally Raises the entire Party's chance to hit in Melee combat. 60 - 80 646,557
Life Balance(Dungeon Siege) Life Balance Creates a healing resonance, allowing all Party Members to share Health. 66 - 86 597,723
Merik's Windfall(Dungeon Siege) Merik's Windfall Greatly enhances the capabilities of the entire Party, adding to Strength, to Dexterity and to Intelligence. 70 - 90 680,313
Harmony(Dungeon Siege) Harmony Combines the resonant power of Life and Mana, balanced between all Party Members. 80 - 105 1,091,622
Mystic Aid(Dungeon Siege) Mystic Aid Raises the entire Party's chance to hit in Melee and Ranged Combat. 84 - 104 1,297,827

Icon Name Description Effect Level Purchase price
Freak(Dungeon Siege) Freak Forces a single Enemy to flee from the Caster. Mana cost dependent on power of the Target. Forces a single enemy to retreat for a few seconds. 5 - 23 135
Held(Dungeon Siege) Held Roots a single Enemy in place. Mana cost dependent on the power of the Target. 11 - 21 499
Oversight(Dungeon Siege) Oversight Blurs the vision of the Enemy, causing ranged attacks to be less accurate. Mana cost dependent on the power of the Target. Reduces a target's ranged accuracy. 22 - 54 11,535
Charm(Dungeon Siege) Charm Forces the Enemy to guard the Caster. Mana cost dependent on power of the Target. 29 - 39 41,532
Stumble(Dungeon Siege) Stumble Lowers the Enemy's chance to hit in Melee combat. Mana cost dependent on the power of the Target. 40 - 60 88,008
Ambivalence(Dungeon Siege) Ambivalence Holds the Enemy in place. 55 - 75 361,758
Return Summoned(Dungeon Siege) Return Summoned Removes a summoned creature from the physical plane. Mana cost dependent on power of the Target. 58 - 78 385,722
Polymorph(Dungeon Siege) Polymorph Transforms the Enemy into a common animal. Mana cost dependent on power of the Target. 66 - 90 628,764
Freeze(Dungeon Siege) Freeze Surrounds the Enemy with ice, freezing them in place. Mana cost dependent on power of the Target. guaranteed paralysis 69 - 89 807,351

Icon Name Time Description Effect Level Purchase price
Summon Killer Gremal(Dungeon Siege) Summon Killer Gremal 360 Summons a Killer Gremal to guard the Caster. 7 - 37 324
Summon Scorpion(Dungeon Siege) Summon Scorpion 120 Summons a Scorpion to guard the Caster. 15 - 35 3,357
Summon Helper(Dungeon Siege) Summon Helper 628 Summons a companion to gather treasure from the battlefield. 21 - 44 6,885
Summon Furok(Dungeon Siege) Summon Furok 120 Summons a Furok to guard the Caster. 22 - 42 14,592
Summon Cave Giant(Dungeon Siege) Summon Cave Giant 120 Summons a Cave Giant to guard the Caster. 30 - 50 35,013
Summon Forest Klaw(Dungeon Siege) Summon Forest Klaw 240 Summons a Forest Klaw to guard the Caster. 35 - 55 59,727
Summon Black Wolf(Dungeon Siege) Summon Black Wolf 360 Summons a Black Wolf to guard the Caster. 40 - 60 105,372
Summon Spiked Dweller(Dungeon Siege) Summon Spiked Dweller 360 Summons a Spiked Dweller to guard the Caster. 48 - 68 183,705
Summon Larch(Dungeon Siege) Summon Larch 240 Summons a Larch to guard the Caster. 60 - 80 345,696
Summon Green Drake(Dungeon Siege) Summon Green Drake 120 Summons a Green Drake to guard the Caster. 86 - 106 1,468,665
Summon Frost Golem(Dungeon Siege) Summon Frost Golem 240 Summons a Frost Golem to guard the Caster. 95 - 112 2,009,013
Summon Rock Golem(Dungeon Siege) Summon Rock Golem 240 Summons a Rock Golem to guard the Caster. 100 - 112 2,410,854
Summon Rock Beast(Dungeon Siege) Summon Rock Beast 120 Summons a Rock Beast to guard the Caster. 105 - 112 3,331,650

Icon Name Description Effect Level Purchase price
Transmute(Dungeon Siege) Transmute Transforms objects on the ground into gold with some loss in value. Move the pointer over an item and press the cast button ('c' by default). Potions and Spells cannot be transmuted. 1 - 111 57
Draw Near(Dungeon Siege) Draw Near Lures Enemies to attack the Target Party Member. Stronger monsters may be immune to the Target's pull. 41 - 78 103,659
Convert(Dungeon Siege) Convert Temporarily changes a Nature Magician into a Combat Magician of the same skill level. 45 - 65 167,229

Legends of Aranna[]

Main article: Spells Data Dump (Legends of Aranna)

The Legends of Aranna expansion added a number of new spells to the game.

Below is a list of the new enchantments.

Icon Name Description Effect Level Purchase price
Zapper Glyph (Legends of Aranna) Zapper Glyph Creates a rune that causes a lightning strike and damages enemies if they get too close. 7 - 27 330
Shockwave Glyph Nature (Legends of Aranna) Shockwave Glyph Creates a rune that releases a shockwave that will damage enemies when they get too close. 22 - 42 13,071
Mindflare (Legends of Aranna) Mindflare A magical object captures the attention of nearby monsters and explodes after a time. 75 - 95 837,969

Icon Name Description Effect Level Purchase price
Bubberjack's Orb of Poultry (Legends of Aranna) Bubberjack's Orb of Poultry A mystical chicken orbits the caster, shooting deadly eggs at nearby enemies.
Found in one instance in Disco Level.
0 N/A
Lifeforce (Legends of Aranna) Lifeforce Increases melee damage against undead for the caster by N. 3 93
Purity (Legends of Aranna) Purity The undead flee and the party members regenerate N health per second. 4 - 24 108
Orb of Frost (Legends of Aranna) Orb of Frost A glowing orb orbits the caster's body, shooting powerful blasts of frost at nearby enemies. 4 - 21 111
Respite (Legends of Aranna) Respite Causes enemies to be unable to attack the caster. 7 - 27 336
Orb of Healing (Legends of Aranna) Orb of Healing A glowing orb orbits the caster's body, healing nearby party members. 10 - 35 1,020
Orb of Lightning (Legends of Aranna) Orb of Lightning A glowing orb orbits the caster's body, shooting lightning at nearby enemies. 13 - 33 1,965
Animal Rage (Legends of Aranna) Animal Rage Increases a pack animal's chance to hit, damage, and armor. 16 - 36 4,464
Range Boost (Legends of Aranna) Range Boost Increases the group's range by N. 23 - 43 15,915

Icon Name Description Effect Level Purchase price
Sleepy Gas (Legends of Aranna) Sleepy Gas Surrounds the creature with a sleep inducing gas which slows down their movement. 3 - 18 75
Light of Chadek (Legends of Aranna) Light of Chadek Temporarily blinds the target, reducing the chance to hit with any weapon. Mana cost is based on the target's strength. 8 - 25 465
Diminution (Legends of Aranna) Diminution The enemy shrinks, losing attack power. The effect and mana cost are based on the strength of the target. 12 - 32 1,389
Spectral Image (Legends of Aranna) Spectral Image The ghostly figure distracts nearby enemies in combat. 55 - 80 299,130

Icon Name Time Description Effect Level Purchase price
Summon Giant Rat (Legends of Aranna) Summoning a Giant Rat 360 Summons a Giant Rat to protect the caster. 4 - 25 153
Summon Cave Bear (Legends of Aranna) Summon Cave Bear 240 Summons a Cave Bear to protect the caster. 11 - 23 903
Summon Chomper (Legends of Aranna) Summon Chomper 120 Summons a Chomper to protect the caster. 14 - 34 2,511
Summon Barkrunner (Legends of Aranna) Summon Barkrunner 240 Summons a Barkrunner to protect the caster. 19 - 40 7,176
Summon Zepheryl (Legends of Aranna) Summon Zepheryl 360 Summons a Zepheryl to protect the caster. 23 - 50 15,594
Summon Dark Zepheryl (Legends of Aranna) Summon Dark Zepheryl 240 Summons a Dark Zepheryl to protect the caster. 26 - 55 22,776
Summon Scrub Howler (Legends of Aranna) Summon Scrub Howler 120 Summons a Scrub Howler to protect the caster. 37 - 62 71,622
Summon Troll Masher (Legends of Aranna) Summon Troll Masher 120 Summons a Troll Masher to protect the caster. 73 - 93 1,134,771

Icon Name Time Description Effect Level Purchase price
Transform Into Wolf (Legends of Aranna) Transform Into Wolf 60 The caster transforms into a Wolf whose life is proportional to the magician's mana. 8 - 28 552
Transformation Into Bear (Legends of Aranna) Transformation Into Bear 60 The caster transforms into a Bear whose life is proportional to the magician's mana. 11 - 31 1,377
Transformation Into Barkrunner (Legends of Aranna) Transformation Into Barkrunner 60 The caster transforms into a Barkrunner whose life is proportional to the magician's mana. 15 3,552
Transform Into Giant Scorpion (Legends of Aranna) Transform Into Giant Scorpion 60 The caster transforms into a Giant Scorpion whose life is proportional to the magician's mana. 25 - 45 19,020
Transform Into Rock Beast (Legends of Aranna) Transform Into Rock Beast 60 The caster transforms into a Rock Beast whose life is proportional to the magician's mana. 55 - 80 533,772
Transform Into Molten Golem (Legends of Aranna) Transform Into Molten Golem 60 The caster transforms into a Molten Golem whose life is proportional to the magician's mana. 90 - 110 2,107,122

Icon Name Description Effect Level Purchase price
Transmute to Health Potion (Legends of Aranna) Transmute to Health Potion Transforms objects on the ground into healing potions. Hover over an item and press the button to cast the spell ('c' by default). Only weapons and armor can be transmuted. 5 - 25 195
Transmute All (Legends of Aranna) Transmute All Turns all items around the mage into gold. 9 - 131 714
Transmute to Mana Potion (Legends of Aranna) Transmute to Mana Potion Transforms objects on the ground into mana potions. Hover over an item and press the button to cast the spell ('c' by default). Only weapons and armor can be transmuted. 13 - 33 2,106
Transmogrification (Legends of Aranna) Transmogrification Turns healing potions on the ground into mana potions and mana potions into healing potions. 26 23,130
Create Health Potion (Legends of Aranna) Create Health Potion Spawns a health potion on the ground. 51 - 105 237,396

Notes[]

  • The number N depends on the current skill of the caster and/or on the amount of mana.
  • Most offensive nature magic is lightning, bolt, ice shard, and flare spells. Almost all spells in this category are self-casting, plus many spells have an instant enemy hit speed.
  • Protection category spells only affect the character and his unit, as well as summoned creatures. The duration of most buff spells can be greatly increased by casting the same spell on the player multiple times.


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