- For other Dungeon Siege Companions, see Companion#Followers.
Template:About
Packmules is an animal and a possible Companion in Dungeon Siege and Dungeon Siege II, they are the backbone of any individual or company who wants to transport a significant number of goods across a distance, especially in places where a horse and cart cannot traverse due to either rough terrain or narrow passages.
Description[]
This is the description of the Packmules according to the Microsoft Games Website[1]
- "Bringing one or more Packmules into your party allows your group of adventurers to be more battle ready by holding three times a single character’s inventory for extra equipment, potions, looted weapons and armor, and scrolls. A Packmule will wisely remove itself from a battle scene but will fight by kicking with its hind legs if cornered. A Packmule increases your party’s effectiveness and allows you to keep pushing further into dangerous territory as you seek to rid the land of the evil that has besieged the Kingdom of Ehb."
- ―Narrator
Packmules can be bought from traders and breeders across the continent. What they lack in fighting skills is largely made up for in their boosted inventory space - three times the loot that a humanoid can carry.
Packmules are not defenseless though, their kick is enough to seriously damage weaker enemies and cause minor wounds to stronger foes. They have no qualms about rushing in headstrong to defend their masters, braying and kicking fiercely.
The level, health and attack of a Packmule is entirely dependent on the party it is attached to, regardless of where they are acquired from. Packmules will set their health to be roughly two thirds of each party member and their attack will be set at roughly three quarters. Unlike humanoid characters who have a fixed level regardless of the party, Packmules will change their stats every time they are acquired, even after disbandment.
As Dungeon Siege I only allows for individual characters in multiplayer, Packmules cannot be acquired outside of modding. However, Dungeon Siege II multiplayer subsequently allowed individual players to control more than one character, renewing the allowance for Packmules provided there is at least one humanoid character in play.
Due to the change in party setups in Dungeon Siege III, Packmules were not featured.
Hiring[]
You can buy a mule in almost any settlement, although their number is always limited. To do this, you need to find a character who sells them, for example, on a mule farm. The cost starts at 200 gold and rises as the game progresses.
Dungeon Siege Locations[]
Dungeon Siege II Locations[]
Notes[]
- Legends of Aranna added the spell Animal fury, greatly increasing the combat stats of these pets.
- When the degree of congestion of mules changes, their model also changes.
- The story of one of the most famous mules can be read in the book "Memories of Magicians".
- The Dungeon Siege II Pack Mule can also be taken as a Dungeon Siege II Pet in Dungeon Siege II Act 2.
Gallery[]
Companions - Dungeon Siege - Legends of Aranna | |||
---|---|---|---|
Dungeon Siege | Legends of Aranna | ||
Melee | Gyorn • Rusk • Gloern • Kroduk • Rhut • Ulfgrim • Lord Bolingar | Najj • Kraal Yellowtalon • Algher Mhankur | |
Ranged | Ulora • Naidi • Phaedriel | Lyssa • Mheagan | |
Nature Magic | Zed • Merik • Andiemus | Jondar • Jharmaya | |
Combat Magic | Lorun • Boryev • Sikra | Nardulo • Konus | |
Pet | Pack Mule | Tragg |