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Dungeon Siege Wiki
For Passive Skills, see Skills (Dungeon Siege II).

Powers are a new feature of Dungeon Siege II, and are described by designer Daniel Achterman like this:

"Powers are especially potent abilities that your characters can use in combat, like a Final Fantasy limit break. They all do something special, and they're unique for each class. Fighters have power attacks that can stun enemies, archers can shoot an arrow through a row of monsters, and mages can create devastating explosions that blow up everything. You can target Powers very precisely, pinpointing exactly which enemy you want to smack or where you want that explosion centered. However, when a character uses a Power, he must spend some time recovering before he can use a Power again. He's still free to fight, cast spells, and drink potions while he's recovering, he just can't use Powers."
―Daniel Achterman, game designer.

There are 28 powers all-in-all, each with it's unique set of requirements.

Each power also has three different levels of effectiveness.Each power has a requirement in skill points that you have to fulfill to be able to use it. Every level of the power then requires more points into those skills.

Player Powers List[]

Now the above mentioned are obviously not the only powers in existence. Here are a few of all the ones that exist:

Vanilla[]

Melee[]

Ranged[]

Nature Magic[]

Combat Magic[]

Broken World[]

Blood Assassin[]

Fist of Stone[]

Pet Powers List[]

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