Dungeon Siege Wiki
Advertisement
Dungeon Siege Wiki

This is a list of the magic item prefixes in Dungeon Siege.

A list of the suffixes can be found here.

Color coding in this chart should be visible in most browsers:

A Magic Affix
A Rare Affix
A Unique Affix
Give-and-take (Magic)


Prefix Bonuses Quality Applicable Items Power Level Template Code
Monumental Adds 7 to Melee Skill
Adds 27 to 48 Melee Damage
Magic Melee 115 /+monumental
Wicked Adds 7 to Ranged Skill
Adds 15 to 35 Damage
Magic Ranged 115 /+wicked
Hulking Adds 150 to Armor Magic Armor, Ring, Amulet 107 /+hulking
Refined Adds 9 to Nature Magic Skill Magic Staff, Armor, Ring, Amulet 104 /+refined
Warring Adds 9 to Combat Magic Skill Magic Staff, Armor, Ring, Amulet 101 /+warring
Admired Adds 1 to Strength
Adds 3 Health Per Hit
4 Mana Stolen Per Hit
Piercing Damage Reduced by 16%
10% of Damage Reflected to Enemy
Rare Weapon, Armor, Ring, Amulet 98 /+admired
Eradicating Adds 10 to Melee Skill Magic Melee, Armor, Ring, Amulet 96 /+eradicating
Sacred Adds 6 to Dexterity
Adds 2 to Melee Skill
Adds 1 to Ranged Skill
Ranged Damage Reduced by 12%
3% of Damage Reflected to Enemy
Rare Weapon, Armor, Ring, Amulet 95 /+sacred
Propelling Adds 11 to Ranged Skill Magic Ranged, Armor, Ring, Amulet 91 /+propelling
Unsurpassed 6 Mana Stolen Per Hit
Adds 3 to Combat Magic Skill
Adds 25 to Armor
Piercing Damage Reduced by 13%
Adds 3 to Max Combat Magic Damage
Rare Weapon, Armor, Ring, Amulet 91 /+unsurpassed
Colossal Adds 5 to Melee Skill
Adds 23 to 33 Melee Damage
Magic Melee 90 /+colossal
Vicious Adds 5 to Ranged Skill
Adds 9 to 21 Damage
Magic Ranged 90 /+vicious
Virulent +20% Chance To Poison And
Adds 20 to 30 Poison Damage
Magic Melee 90 /+virulent_melee
Virulent +20% Chance To Poison And
Adds 20 to 30 Poison Damage
Magic Ranged 90 /+virulent_ranged
Immense Adds 3 to Strength
Adds 5 to Melee Skill
Adds 7 to 16 Piercing Damage
Magic Damage Reduced by 5%
Rare Melee 89 /+immense
Spectacular 2 Health Stolen Per Hit
5 Mana Stolen Per Hit
Adds 2 to Melee Skill
Adds 3 to Combat Magic Skill
Ranged Damage Reduced by 8%
Rare Weapon, Armor, Ring, Amulet 86 /+spectacular
Brute Adds 130 to Armor Magic Armor, Ring, Amulet 83 /+brute
Treasured Adds 6 Mana Per Hit
Adds 1 to Melee Skill
Adds 28 to Armor
+2% Chance to Block Melee Attack
+5% Chance to Dodge Melee Attack
Rare Weapon, Armor, Ring, Amulet 79 /+treasured
Sabotaging Adds 8 to Melee Skill Magic Melee, Armor, Ring, Amulet 75 /+sabotaging
Celebrated Adds 4 to Nature Magic Skill
Adds 4 to Ranged Skill
Adds 23 to Armor
+2% Chance to Block Melee Attack
Rare Weapon, Armor, Ring, Amulet 75 /+celebrated
Terrifying +20% Chance To Flee And
Adds 20 to 30 Fear Damage
Magic Melee 75 /+terrifying
Gaseous +20% Chance To Acidify And
Adds 20 to 30 Acid Damage
Magic Melee 75 /+gaseous_melee
Gaseous +20% Chance To Acidify And
Adds 20 to 30 Acid Damage
Magic Ranged 75 /+gaseous_ranged
Praised Adds 4 to Intelligence
Adds 3 Health Per Hit
Adds 223 to Mana
Adds 1 to Ranged Skill
Rare Weapon, Armor, Ring, Amulet 74 /+praised
Cunning +20% Chance to Block Ranged Attack Magic Shield 72 /+cunning
Utmost Adds 2 to Strength
Adds 3 to Dexterity
Adds 1 to Intelligence
Adds 50 to Armor
Rare Weapon, Armor, Ring, Amulet 72 /+utmost
Unparalleled +8% Chance to Block Melee Attack
+13% Chance to Block Magic Attacks
Melee Damage Reduced by 11%
Rare Shield, Staff, Amulet 71 /+unparalleled
Rushing Adds 9 to Ranged Skill Magic Ranged, Armor, Ring, Amulet 70 /+rushing
Combating Adds 7 to Combat Magic Skill Magic Staff, Armor, Ring, Amulet 70 /+combating
elevated Adds 166 to Health
Adds 7 to Armor
+11% Chance to Dodge Ranged Attack
+3% Chance to Hit Enemy with a Melee Weapon
Rare Weapon, Armor, Ring, Amulet 68 /+elevated
Pristine Adds 7 to Nature Magic Skill Magic Staff, Armor, Ring, Amulet 67 /+pristine
Sublime Adds 5 to Ranged Skill
Magic Damage Reduced by 6%
3% of Damage Reflected to Enemy
Adds 1 to Combat Magic Skill
Rare Weapon, Armor, Ring, Amulet 67 /+sublime
Defiant Melee Damage Reduced by 20% Magic Shield 65 /+defiant
Merciless Magic Damage Reduced by 25% Magic Armor, Ring, Amulet, Spellbook 65 /+merciless
Revered Adds 2 to Melee Skill
Adds 2 to Ranged Skill
Adds 3 to Nature Magic Skill
Adds 3 to Combat Magic Skill
Adds 26 to Armor
Rare Weapon, Armor, Ring, Amulet 65 /+revered
Husky Adds 105 to Armor Magic Armor, Ring, Amulet 63 /+husky
Unequivocal 2 Health Stolen Per Hit
+5% Chance to Inflict a Piercing Hit
+8% Chance to Block Magic Attacks
+9% Chance to Hit Enemy with a Ranged Weapon
Adds 7 to Max Damage
Rare Ranged 62 /+unequivocal
Esteemed 4 Mana Stolen Per Hit
+5% Chance to Block Magic Attacks
+5% Chance to Dodge Melee Attack
5% of Damage Reflected to Enemy
Adds 22 to Melee Max Damage
Rare Melee 61 /+esteemed
Distinguished Adds 4 to Intelligence
Adds 79 to Mana
Adds 1 to Nature Magic Min Damage
Adds 2 to 6 Combat Magic Damage
Rare Weapon, Armor, Ring, Amulet 61 /+distinguished
Acclaimed Adds 3 to Combat Magic Skill
+4% Chance to Inflict a Piercing Hit
Melee Damage Reduced by 5%
+9% Chance to Dodge Melee Attack
Rare Ranged 61 /+acclaimed
Impeding Ranged Damage Reduced by 20% Magic Shield, Staff 60 /+impeding
Mephitic +15% Chance To Poison And
Adds 20 to 30 Poison Damage
Magic Melee 60 /+mephitic_melee
Mephitic +15% Chance To Poison And
Adds 20 to 30 Poison Damage
Magic Ranged 60 /+mephitic_ranged
glacial Increase the damage of Cold spells in this Spellbook by 25% Magic Spellbook 60 /+glacial
scorched Increase the damage of Fire spells in this Spellbook by 25% Magic Spellbook 60 /+scorched
shocking Increase the damage of electric spells in this Spellbook by 25% Magic Spellbook 60 /+shocking
Petrifying +20% Chance To Petrify And
Adds 15 to 25 Petrification Damage
Magic Melee 60 /+petrifying_melee
Petrifying +20% Chance To Petrify And
Adds 15 to 25 Petrification Damage
Magic Ranged 60 /+petrifying_ranged
Tenacious Piercing Damage Reduced by 20% Magic Armor 58 /+tenacious
Majestic Adds 3 to Strength
2 Health Stolen Per Hit
+5% Chance to Block Magic Attacks
+4% Chance to Hit Enemy with a Melee Weapon
+7% Chance to Hit Enemy with a Ranged Weapon
Rare Weapon, Armor, Ring, Amulet 57 /+majestic
Radiant Magic Damage Reduced by 5%
Piercing Damage Reduced by 7%
+13% Chance to Hit Enemy
+5% Chance to Dodge Ranged Attack
Rare Melee 56 /+radiant
Prized Adds 1 to Dexterity
Adds 1 to Intelligence
2 Health Stolen Per Hit
Adds 3 to Nature Magic Skill
Melee Damage Reduced by 10%
Rare Weapon, Armor, Ring, Amulet 56 /+prized
Demolishing Adds 7 to Melee Skill Magic Melee, Armor, Ring, Amulet 55 /+demolishing
Dissolving +20% Chance To Acidify And
Adds 10 to 20 Acid Damage
Magic Melee 55 /+dissolving_melee
Dissolving +20% Chance To Acidify And
Adds 10 to 20 Acid Damage
Magic Ranged 55 /+dissolving_ranged
Steel Bound Adds 6 to Strength Magic Spellbook 55 /+steelbound
Arching Adds 7 to Ranged Skill Magic Ranged, Armor, Ring, Amulet 54 /+arching
Essential Adds 6 to Nature Magic Skill Magic Staff, Armor, Ring, Amulet 54 /+essential
Skirmishing Adds 6 to Combat Magic Skill Magic Staff, Armor, Ring, Amulet 54 /+skirmishing
Uncompromising +16% Chance to Block Melee Attack Magic Shield, Staff 54 /+uncompromising
Natural Adds 6 to Nature Magic Skill Magic Spellbook 54 /+natural
Manufactured Adds 6 to Combat Magic Skill Magic Spellbook 54 /+manufactured
Strategic +18% Chance to Block Ranged Attack Magic Shield 52 /+strategic
Unwavering +15% Chance to Block Magic Attacks Magic Shield, Staff, Spellbook 50 /+unwavering
Excessive Adds 97 to Health
+5% Chance to Dodge Ranged Attack
3% of Damage Reflected to Enemy
Piercing Damage Reduced by 9%
Rare Weapon, Armor, Ring, Amulet 50 /+excessive
Outlandish Adds 4 to Ranged Skill
+10% Chance to Dodge Ranged Attack
Piercing Damage Reduced by 5%
Unique Weapon, Armor, Ring, Amulet 50 /+outlandish
Frightening +20% Chance To Flee And
Adds 15 to 25 Fear Damage
Magic Melee 50 /+frightening
Tremendous Adds 4 to Melee Skill
Adds 12 to 20 Melee Damage
Magic Melee 50 /+tremendous
Adroit Adds 4 to Ranged Skill
Adds 5 to 11 Damage
Magic Ranged 50 /+adroit
Unfathomable Adds 2 to Strength
1 Health Stolen Per Hit
+5% Chance to Dodge Melee Attack
3% of Damage Reflected to Enemy
Adds 2 to Intelligence
Rare Weapon, Armor, Ring, Amulet 48 /+unfathomable
Diverting Melee Damage Reduced by 17% Magic Shield 47 /+diverting
Splendorous Adds 1 to Intelligence
Adds 4 to Melee Skill
Piercing Damage Reduced by 9%
Ranged Damage Reduced by 3%
+2% Chance to Block Melee Attack
Rare Weapon, Armor, Ring, Amulet 46 /+splendorous
Eccentric Adds 3 to Combat Magic Skill
+5% Chance to Block Melee Attack
+9% Chance to Block Ranged Attack
Unique Weapon, Armor, Ring, Amulet 46 /+eccentric
Rugged Adds 70 to Armor Magic Armor, Ring, Amulet 45 /+rugged
Supreme Adds 2 to Intelligence
+6% Chance to Hit Enemy with a Melee Weapon
Adds 3 to 5 Lightning Damage
Adds 2 to Strength
Rare Melee 45 /+supreme
Toxic +15% Chance To Poison And
Adds 10 to 20 Poison Damage
Magic Melee 45 /+toxic_melee
Toxic +15% Chance To Poison And
Adds 10 to 20 Poison Damage
Magic Ranged 45 /+toxic_ranged
Stoning +20% Chance To Turn to Stone And
Adds 5 to 15 Stoning Damage
Magic Melee 45 /+stoning_melee
Stoning +20% Chance To Turn to Stone And
Adds 5 to 15 Stoning Damage
Magic Ranged 45 /+stoning_ranged
Valued Adds 3 to Intelligence
Adds 47 to Health
1 Mana Stolen Per Hit
+7% Chance to Hit Enemy with a Ranged Weapon
Rare Weapon, Armor, Ring, Amulet 44 /+valued
Incomparable Adds 3 Health Per Hit
Adds 1 Mana Per Hit
Adds 4 to Ranged Skill
3% of Damage Reflected to Enemy
+4% Chance to Dodge Ranged Attack
Rare Weapon, Armor, Ring, Amulet 42 /+incomparable
Informal Adds 4 to Melee Skill
Melee Damage Reduced by 4%
+6% Chance to Dodge Melee Attack
Unique Weapon, Armor, Ring, Amulet 42 /+informal
Ruthless Magic Damage Reduced by 20% Magic Armor, Ring, Amulet, Spellbook 41 /+ruthless
Steadfast +13% Chance to Block Melee Attack Magic Shield, Staff 41 /+steadfast
Vaporizing +15% Chance To Acidify And
Adds 10 to 20 Acid Damage
Magic Melee 40 /+vaporizing_melee
Vaporizing +15% Chance To Acidify And
Adds 10 to 20 Acid Damage
Magic Ranged 40 /+vaporizing_ranged
Wintry Increase the damage of Cold spells in this Spellbook by 20% Magic Spellbook 40 /+wintry
smoldering Increase the damage of Fire spells in this Spellbook by 20% Magic Spellbook 40 /+smoldering
electric Increase the damage of electric spells in this Spellbook by 20% Magic Spellbook 40 /+electric
Devastating Adds 5 to Melee Skill Magic Melee, Armor, Ring, Amulet 39 /+devastating
Resilient Piercing Damage Reduced by 16% Magic Armor 39 /+resilient
Iron Bound Adds 4 to Strength Magic Spellbook 39 /+ironbound
Soaring Adds 5 to Ranged Skill Magic Ranged, Armor, Ring, Amulet 38 /+soaring
Terranean Adds 4 to Nature Magic Skill Magic Staff, Armor, Ring, Amulet 38 /+terranean
Obstructing Ranged Damage Reduced by 15% Magic Shield, Staff 38 /+obstructing
Conserving +15% Chance to Block Ranged Attack Magic Shield 38 /+conserving
Respected Adds 1 to Strength
Adds 2 to Dexterity
Melee Damage Reduced by 9%
3% of Damage Reflected to Enemy
Rare Weapon, Armor, Ring, Amulet 38 /+respected
Idyllic Adds 4 to Nature Magic Skill Magic Spellbook 38 /+idyllic
Superlative Adds 2 Health Per Hit
Adds 1 to Melee Skill
Adds 4 to 10 Piercing Damage
+4% Chance to Hit Enemy with a Melee Weapon
Adds 8 to 13 Damage
Rare Melee 37 /+superlative
Talismanic Adds 36 to Armor
Melee Damage Reduced by 5%
Ranged Damage Reduced by 8%
Piercing Damage Reduced by 3%
Unique Armor, Ring, Amulet 37 /+talismanic
Fighting Adds 4 to Combat Magic Skill Magic Staff, Armor, Ring, Amulet 36 /+fighting
Deflecting Melee Damage Reduced by 14% Magic Shield 36 /+deflecting
Wiley +15% Chance to Dodge Melee Attack Magic Shield 36 /+wiley
Recoiling +15% Chance to Dodge Ranged Attack Magic Shield 36 /+recoiling
Unwearied +13% Chance to Block Magic Attacks Magic Shield, Staff, Spellbook 36 /+unwearied
Dignified Adds 12 to Health
Adds 23 to Armor
+5% Chance to Block Magic Attacks
+10% Chance to Dodge Ranged Attack
Rare Staff, Armor, Ring, Amulet 36 /+dignified
Forged Adds 4 to Combat Magic Skill Magic Spellbook 36 /+forged
Obscure Adds 1 to Melee Skill
+10% Chance to Block Melee Attack
Magic Weapon, Armor, Ring, Amulet 35 /+obscure
Illustrious Adds 1 Health Per Hit
Adds 25 to Mana
Adds 2 to Nature Magic Skill
Adds 2 to Combat Magic Skill
+5% Chance to Hit Enemy with a Ranged Weapon
Rare Weapon, Armor, Ring, Amulet 35 /+illustrious
Solemn Adds 1 to Nature Magic Skill
Magic Damage Reduced by 7%
+10% Chance to Dodge Ranged Attack
Unique Weapon, Armor, Ring, Amulet 35 /+solemn
Pummeling Subtracts 2 from Nature Magic Skill
+10% Chance to Dodge Melee Attack
Magic Weapon, Armor, Ring, Amulet 34 /+pummeling
Incredible Adds 1 to Ranged Skill
Adds 1 to 4 Piercing Damage
Magic Damage Reduced by 5%
+5% Chance to Dodge Melee Attack
+7% Chance to Hit Enemy with a Ranged Weapon
Rare Ranged 34 /+incredible
Hallowed Adds 2 to Melee Skill
Piercing Damage Reduced by 9%
+5% Chance to Dodge Melee Attack
Unique Weapon, Armor, Ring, Amulet 34 /+hallowed
Constant +10% Chance to Block Melee Attack Magic Shield, Staff 33 /+constant
Noble 1 Mana Stolen Per Hit
Adds 1 to Ranged Skill
+4% Chance to Inflict a Piercing Hit
+5% Chance to Block Melee Attack
Adds 1 to Min Damage
Rare Ranged 33 /+noble
Gleaming Adds 2 to Melee Skill
+5% Chance to Dodge Melee Attack
+9% Chance to Block Ranged Attack
Unique Weapon, Armor, Ring, Amulet 33 /+gleaming
Loyal Adds 1 to Nature Magic Skill
Adds 1 to Combat Magic Skill
+13% Chance to Block Ranged Attack
Unique Weapon, Armor, Ring, Amulet 33 /+loyal
Fantastic Adds 2 to Nature Magic Skill
Melee Damage Reduced by 5%
+5% Chance to Dodge Ranged Attack
Adds 1 to Combat Magic Min Damage
Rare Weapon, Armor, Ring, Amulet 32 /+fantastic
Hefty Adds 40 to Armor Magic Armor, Ring, Amulet 31 /+hefty
Stringent Magic Damage Reduced by 15% Magic Armor, Ring, Amulet, Spellbook 31 /+stringent
Supernatural Adds 40 to Armor Magic Spellbook 31 /+supernatural
Stately Adds 1 to Intelligence
Adds 1 Mana Per Hit
Ranged Damage Reduced by 8%
+5% Chance to Dodge Melee Attack
Rare Weapon, Armor, Ring, Amulet 30 /+stately
Notorious Adds 1 to Melee Skill
Piercing Damage Reduced by 4%
+10% Chance to Dodge Melee Attack
Unique Weapon, Armor, Ring, Amulet 30 /+notorious
Enormous Adds 2 to Melee Skill
Adds 8 to 13 Melee Damage
Magic Melee 30 /+enormous
Clever Adds 2 to Ranged Skill
Adds 2 to 6 Damage
Magic Ranged 30 /+clever
Diseased +10% Chance To Poison And
Adds 10 to 20 Poison Damage
Magic Melee 30 /+diseased_melee
Diseased +10% Chance To Poison And
Adds 10 to 20 Poison Damage
Magic Ranged 30 /+diseased_ranged
Paralyzing +15% Chance To Paralyze And
Adds 5 to 15 Paralysis Damage
Magic Melee 30 /+paralyzing_melee
Paralyzing +15% Chance To Paralyze And
Adds 5 to 15 Paralysis Damage
Magic Ranged 30 /+paralyzing_ranged
Infused Adds 1 to Nature Magic Skill
Magic Damage Reduced by 7%
Piercing Damage Reduced by 10%
Unique Weapon, Armor, Ring, Amulet 29 /+infused
Glimmering Melee Damage Reduced by 5%
+8% Chance to Block Magic Attacks
Unique Shield, Staff 29 /+glimmering
Superior 1 Health Stolen Per Hit
Adds 1 to 4 Piercing Damage
+5% Chance to Dodge Ranged Attack
+6% Chance to Hit Enemy with a Melee Weapon
Adds 2 to Max Damage
Rare Melee 28 /+superior
Intense Adds 2 to Nature Magic Skill
Adds 1 to Combat Magic Skill
+5% Chance to Block Melee Attack
Unique Weapon, Armor, Ring, Amulet 28 /+intense
Mystic Magic Damage Reduced by 5%
Piercing Damage Reduced by 4%
Melee Damage Reduced by 10%
Unique Armor 28 /+mystic
Divine +8% Chance to Block Magic Attacks
+5% Chance to Dodge Melee Attack
Ranged Damage Reduced by 3%
Unique Shield, Staff 27 /+divine
Curious Adds 2 to Ranged Skill
Melee Damage Reduced by 5%
Ranged Damage Reduced by 8%
Piercing Damage Reduced by 3%
Unique Weapon, Armor, Ring, Amulet 27 /+curious
Miraculous Adds 7 to Armor
Magic Damage Reduced by 5%
+8% Chance to Block Melee Attack
Rare Armor, Ring, Amulet 26 /+miraculous
Ravaging Adds 4 to Melee Skill Magic Melee, Armor, Ring, Amulet 25 /+ravaging
Unyielding Piercing Damage Reduced by 13% Magic Armor 25 /+unyielding
Protective +13% Chance to Block Ranged Attack Magic Shield 25 /+protective
Marvelous Adds 1 to Strength
Adds 48 to Health
3% of Damage Reflected to Enemy
Adds 17 to Armor
Rare Weapon, Armor, Ring, Amulet 25 /+marvelous
Intimidating +15% Chance To Flee And
Adds 15 to 25 Fear Damage
Magic Melee 25 /+intimidating
Flying Adds 3 to Range Magic Ranged 25 /+flying
Spraying +15% Chance To Acidify And
Adds 5 to 10 Acid Damage
Magic Melee 25 /+spraying_melee
Spraying +15% Chance To Acidify And
Adds 5 to 10 Acid Damage
Magic Ranged 25 /+spraying_ranged
Oak Bound Adds 3 to Strength Magic Spellbook 25 /+oakbound
icy Increase the damage of Cold spells in this Spellbook by 15% Magic Spellbook 25 /+icy
burnt Increase the damage of Fire spells in this Spellbook by 15% Magic Spellbook 25 /+burnt
sparking Increase the damage of electric spells in this Spellbook by 15% Magic Spellbook 25 /+sparking
Peerless Adds 13 to Armor
+2% Chance to Block Melee Attack
+5% Chance to Block Magic Attacks
3% of Damage Reflected to Enemy
Adds 1 to Nature Magic Skill
Rare Staff, Armor, Ring, Amulet 24 /+peerless
Bold Adds 2 to Ranged Skill
Piercing Damage Reduced by 4%
+5% Chance to Dodge Ranged Attack
Unique Weapon, Armor, Ring, Amulet 24 /+bold
Clandestine Magic Damage Reduced by 5%
+2% Chance to Block Melee Attack
+5% Chance to Dodge Ranged Attack
Unique Armor 24 /+clandestine
Anticipated Adds 2 to Melee Skill
Piercing Damage Reduced by 9%
Ranged Damage Reduced by 3%
Unique Weapon, Armor, Ring, Amulet 24 /+anticipated
Obedient Adds 2 to Ranged Skill
Adds 15 to Armor
Melee Damage Reduced by 10%
Unique Weapon, Armor, Ring, Amulet 24 /+obedient
Renowned 2 Health Stolen Per Hit
+3% Chance to Hit Enemy with a Melee Weapon
3% of Damage Reflected to Enemy
Adds 2 to 3 Damage
Rare Melee 23 /+renowned
Launching Adds 4 to Ranged Skill Magic Ranged, Armor, Ring, Amulet 22 /+launching
Brawling Adds 3 to Combat Magic Skill Magic Staff, Armor, Ring, Amulet 22 /+brawling
Thwarting Ranged Damage Reduced by 12% Magic Shield, Staff 22 /+thwarting
Darting +10% Chance to Dodge Melee Attack Magic Shield 22 /+darting
Retreating +10% Chance to Dodge Ranged Attack Magic Shield 22 /+retreating
Grounded Subtracts 3 from Ranged Skill
Melee Damage Reduced by 10%
Magic Weapon, Armor, Ring, Amulet 22 /+grounded
Dashing Adds 1 to Dexterity
Adds 1 Health Per Hit
Adds 20 to Mana
+4% Chance to Inflict a Piercing Hit
Rare Ranged 22 /+dashing
Assured Adds 1 to Ranged Skill
Magic Damage Reduced by 7%
+5% Chance to Block Melee Attack
Unique Weapon, Armor, Ring, Amulet 22 /+assured
Shaped Adds 3 to Combat Magic Skill Magic Spellbook 22 /+shaped
Prevailing Adds 3 Health Per Hit
Adds 17 to Armor
Magic Damage Reduced by 5%
Ranged Damage Reduced by 3%
Rare Weapon, Armor, Ring, Amulet 21 /+prevailing
Impressive Adds 1 to Strength
Adds 39 to Mana
Adds 1 to Combat Magic Skill
Piercing Damage Reduced by 4%
Rare Weapon, Armor, Ring, Amulet 20 /+impressive
Palpable Adds 1 to Melee Skill
+5% Chance to Dodge Melee Attack
Piercing Damage Reduced by 4%
Unique Weapon, Armor, Ring, Amulet 20 /+palpable
Almighty Ranged Damage Reduced by 3%
+9% Chance to Block Ranged Attack
Piercing Damage Reduced by 4%
Unique Armor 20 /+almighty
Earthen Adds 3 to Nature Magic Skill Magic Staff, Armor, Ring, Amulet 19 /+earthen
Girded +8% Chance to Block Melee Attack Magic Shield, Staff 19 /+girded
Relentless Adds 2 to Melee Skill
Piercing Damage Reduced by 4%
Melee Damage Reduced by 5%
Unique Weapon, Armor, Ring, Amulet 19 /+relentless
Rustic Adds 3 to Nature Magic Skill Magic Spellbook 19 /+rustic
Immaculate Adds 29 to Health
Adds 1 to Nature Magic Skill
+3% Chance to Inflict a Piercing Hit
Adds 16 to Armor
Rare Melee 18 /+immaculate
Tactile Adds 1 to Melee Skill
Melee Damage Reduced by 5%
+5% Chance to Block Melee Attack
Unique Weapon, Armor, Ring, Amulet 18 /+tactile
Momentous Magic Damage Reduced by 5%
Adds 2 to Ranged Skill
Unique Weapon, Armor, Ring, Amulet 18 /+momentous
Notable Adds 1 to Combat Magic Skill
Magic Damage Reduced by 5%
Piercing Damage Reduced by 4%
Unique Weapon, Armor, Ring, Amulet 17 /+notable
Burly Adds 25 to Armor Magic Armor, Ring, Amulet 16 /+burly
Neutralizing Melee Damage Reduced by 10% Magic Shield 16 /+neutralizing
Harsh Magic Damage Reduced by 11% Magic Armor, Ring, Amulet, Spellbook 16 /+harsh
Lurid Adds 20 to Armor
+5% Chance to Dodge Melee Attack
Magic Armor, Ring, Amulet 16 /+lurid
Mystical Adds 25 to Armor Magic Spellbook 16 /+mystical
Exceptional Adds 17 to Health
1 Mana Stolen Per Hit
Adds 9 to Armor
Magic Damage Reduced by 8%
Rare Weapon, Armor, Ring, Amulet 15 /+exceptional
Legendary Adds 2 to Melee Skill
Adds 1 to Nature Magic Skill
Ranged Damage Reduced by 3%
Unique Weapon, Armor, Ring, Amulet 15 /+legendary
Predestined Ranged Damage Reduced by 3%
+5% Chance to Dodge Melee Attack
Adds 7 to Armor
Unique Armor, Ring, Amulet 15 /+predestined
Shooting Adds 2 to Range Magic Ranged 15 /+shooting
Arctic Increase the damage of Cold spells in this Spellbook by 10% Magic Spellbook 15 /+frozen
Combusting Increase the damage of Fire spells in this Spellbook by 10% Magic Spellbook 15 /+combusting
zapping Increase the damage of electric spells in this Spellbook by 10% Magic Spellbook 15 /+zapping
Stupefying +15% Chance To Stupify And
Adds 1 to 5 Stupefication Damage
Magic Melee 15 /+stupefying_melee
Stupefying +15% Chance To Stupify And
Adds 1 to 5 Stupefication Damage
Magic Ranged 15 /+stupefying_ranged
Remarkable 1 Health Stolen Per Hit
Adds 1 to Nature Magic Skill
Adds 1 to Combat Magic Skill
Ranged Damage Reduced by 3%
Rare Weapon, Armor, Ring, Amulet 14 /+remarkable
Uncommon Adds 1 to Strength
Adds 12 to Health
Adds 7 to Armor
3% of Damage Reflected to Enemy
Rare Weapon, Armor, Ring, Amulet 14 /+uncommon
Foretold Adds 20 to Armor
+2% Chance to Block Melee Attack
+5% Chance to Block Magic Attacks
Unique Armor, Ring, Amulet, Staff 14 /+foretold
Flourishing Adds 1 to Nature Magic Skill
Ranged Damage Reduced by 3%
+5% Chance to Block Magic Attacks
Unique Weapon, Armor, Ring, Amulet 14 /+flourishing
Resistant Piercing Damage Reduced by 9% Magic Armor 13 /+resistant
Reliant +8% Chance to Block Magic Attacks Magic Shield, Staff, Spellbook 13 /+reliant
Formidable 1 Mana Stolen Per Hit
Adds 1 to Nature Magic Skill
+3% Chance to Inflict a Piercing Hit
Adds 1 to Intelligence
Rare Melee 13 /+formidable
Wondrous Adds 1 to Dexterity
Adds 14 to Health
Adds 1 to 4 Piercing Damage
+2% Chance to Inflict a Piercing Hit
Rare Ranged 13 /+wondrous
Astonishing Adds 1 to Strength
Adds 1 to Melee Skill
Adds 1 to 4 Piercing Damage
+1% Chance to Inflict a Piercing Hit
Rare Melee 13 /+astonishing
Exalted Adds 1 to Dexterity
Adds 1 to Intelligence
Adds 1 Health Per Hit
Adds 1 Mana Per Hit
Rare Weapon, Armor, Ring, Amulet 13 /+exalted
Leather Bound Adds 2 to Strength Magic Spellbook 13 /+leatherbound
Terrestrial Adds 2 to Nature Magic Skill Magic Staff, Armor, Ring, Amulet 12 /+terrestrial
Elusive +5% Chance to Dodge Melee Attack Magic Shield 12 /+elusive
Avoiding +5% Chance to Dodge Ranged Attack Magic Shield 12 /+avoiding
Staunch +5% Chance to Block Melee Attack Magic Shield, Staff 12 /+staunch
Defensive +9% Chance to Block Ranged Attack Magic Shield 12 /+defensive
Stupendous Adds 8 to Health
Adds 23 to Mana
Magic Damage Reduced by 5%
Melee Damage Reduced by 5%
Rare Weapon, Armor, Ring, Amulet 12 /+stupendous
Trusted Adds 1 to Melee Skill
Magic Damage Reduced by 5%
Melee Damage Reduced by 5%
Unique Weapon, Armor, Ring, Amulet 12 /+trusted
Inspired Adds 1 to Nature Magic Skill
Adds 1 to Combat Magic Skill
Melee Damage Reduced by 5%
Unique Weapon, Armor, Ring, Amulet 12 /+inspired
Pastoral Adds 2 to Nature Magic Skill Magic Spellbook 12 /+pastoral
Scuffling Adds 2 to Combat Magic Skill Magic Staff, Armor, Ring, Amulet 11 /+scuffling
Dense Ranged Damage Reduced by 8% Magic Shield, Staff 11 /+dense
Preeminent Adds 1 to Dexterity
Adds 1 to Ranged Skill
Adds 1 to Nature Magic Skill
Adds 2 to Melee Max Damage
Rare Weapon 11 /+preeminent
Outrageous Adds 1 to Dexterity
Adds 1 Health Per Hit
Adds 1 to Ranged Skill
Adds 1 to Min Damage
Rare Ranged 11 /+outrageous
Fabled Adds 1 to Ranged Skill
Piercing Damage Reduced by 4%
+4% Chance to Block Ranged Attack
Unique Weapon, Armor, Ring, Amulet 11 /+fabled
Molded Adds 2 to Combat Magic Skill Magic Spellbook 11 /+molded
Elite Adds 1 to Dexterity
1 Health Stolen Per Hit
Adds 1 to Melee Skill
Rare Melee, Armor, Ring, Amulet 10 /+elite
Meticulous Adds 9 to Armor
+5% Chance to Block Magic Attacks
+4% Chance to Block Ranged Attack
Unique Armor, Ring, Amulet, Staff 10 /+meticulous
Forgotten Adds 15 to Armor
Magic Damage Reduced by 5%
Unique Armor, Ring, Amulet 10 /+forgotten
Bullying +15% Chance To Flee And
Adds 10 to 20 Fear Damage
Magic Melee 10 /+bullying
Massive Adds 2 to 3 Melee Damage
Adds 1 to Melee Skill
Magic Melee 10 /+massive
Capable Adds 1 to Ranged Skill
Adds 1 to 4 Damage
Magic Ranged 10 /+capable
Poisonous +10% Chance To Poison And
Adds 5 to 10 Poison Damage
Magic Melee 10 /+poisonous_melee
Poisonous +10% Chance To Poison And
Adds 5 to 10 Poison Damage
Magic Ranged 10 /+poisonous_ranged
Brawny Adds 15 to Armor Magic Armor, Ring, Amulet 9 /+brawny
Butchering Adds 2 to Melee Skill Magic Melee, Armor, Ring, Amulet 9 /+butchering
Splendid Adds 1 to Melee Skill
Adds 1 to Ranged Skill
Adds 1 to Combat Magic Skill
Adds 5 to Armor
Unique Weapon, Armor, Ring, Amulet 9 /+splendid
Ethereal Adds 15 to Armor Magic Spellbook 9 /+holy
Misting +10% Chance To Acidify And
Adds 5 to 10 Acid Damage
Magic Melee 8 /+misting_melee
Misting +10% Chance To Acidify And
Adds 5 to 10 Acid Damage
Magic Ranged 8 /+misting_ranged
Vengeful Adds 1 to Ranged Skill
+5% Chance to Block Ranged Attack
Magic Weapon, Armor, Ring, Amulet 7 /+vengeful
Driving Adds 2 to Ranged Skill Magic Ranged, Armor, Ring, Amulet 6 /+driving
Stern Magic Damage Reduced by 5% Magic Armor, Ring, Amulet, Spellbook 6 /+stern
Intact Piercing Damage Reduced by 4% Magic Armor 6 /+intact
Firm +2% Chance to Block Melee Attack Magic Shield, Staff 6 /+firm
Hide Bound Adds 1 to Strength Magic Spellbook 6 /+hidebound
Therapeutic Adds 1 to Nature Magic Skill
Adds 17 to Health
+3% Chance to Block Magic Attacks
Rare Armor, Staff, Spellbook, Ring, Amulet 6 /+therapeutic
Sustained Adds 13 to Armor Magic Armor, Ring, Amulet 5 /+sustained
Novel Adds 9 to Health
Adds 19 to Mana
Adds 1 to Melee Skill
Adds 9 to Armor
Rare Weapon, Armor, Ring, Amulet 5 /+novel
Distinct Adds 15 to Health
Adds 20 to Mana
Ranged Damage Reduced by 3%
Adds 6 to Armor
Rare Weapon, Armor, Ring, Amulet 5 /+distinct
Optimistic Adds 1 to Melee Skill
Adds 6 to Armor
Ranged Damage Reduced by 3%
Unique Weapon, Armor, Ring, Amulet 5 /+optimistic
Blustering +10% Chance To Flee And
Adds 10 to 20 Fear Damage
Magic Melee 5 /+blustering
Cold Increase the damage of Cold spells in this Spellbook by 5% Magic Spellbook 5 /+cold
Fiery Increase the damage of Fire spells in this Spellbook by 5% Magic Spellbook 5 /+fiery
Shimmering Increase the damage of electric spells in this Spellbook by 5% Magic Spellbook 5 /+shimmering
Calloused Adds 10 to Armor Magic Armor, Ring, Amulet 4 /+calloused
Organic Adds 1 to Nature Magic Skill Magic Staff, Armor, Ring, Amulet 4 /+organic
Conflicting Adds 1 to Combat Magic Skill Magic Staff, Armor, Ring, Amulet 4 /+conflicting
Negating Melee Damage Reduced by 5% Magic Shield 4 /+negating
Persevering +5% Chance to Block Magic Attacks Magic Shield, Staff, Spellbook 4 /+persevering
Blocking +4% Chance to Block Ranged Attack Magic Shield 4 /+blocking
Brilliant Adds 15 to Health
Adds 26 to Mana
Adds 1 to Ranged Skill
Adds 7 to Armor
Rare Weapon, Armor, Ring, Amulet 4 /+brilliant
Daring Adds 1 to Ranged Skill
Adds 5 to Armor
Ranged Damage Reduced by 3%
Unique Weapon, Armor, Ring, Amulet 4 /+daring
Secret Adds 1 to Melee Skill
Adds 1 to Ranged Skill
Adds 9 to Armor
Unique Weapon, Armor, Ring, Amulet 4 /+secret
Incorporeal Adds 10 to Armor Magic Spellbook 4 /+spiritual
Campestral Adds 1 to Nature Magic Skill Magic Spellbook 4 /+campestral
Fabricated Adds 1 to Combat Magic Skill Magic Spellbook 4 /+fabricated
Feisty +3% Chance To Acidify And
Adds 1 to 4 Acid Damage
Adds 14 to Health
Adds 6 to Armor
Rare Weapon 4 /+feisty
Fierce Adds 1 to Melee Skill
Adds 8 to Armor
+2% Chance to Dodge Melee Attack
Rare Weapon, Armor, Ring, Amulet 4 /+fierce
Flame Retardant Reduces the cost of fire spells in this spell book Magic Spellbook 4 /+flameretardant
Enforced Adds 8 to Armor Magic Armor, Ring, Amulet 3 /+enforced
Repellant Adds 6 to Armor Magic Armor, Ring, Amulet 2 /+repellant
Goring Adds 1 to Melee Skill Magic Melee, Armor, Ring, Amulet 2 /+goring
Solid Ranged Damage Reduced by 3% Magic Shield, Staff 2 /+solid
Sailing Adds 1 to Range Magic Ranged 2 /+sailing
Profound Adds 6 to Armor Magic Spellbook 2 /+profound
Stunning +10% Chance To Stun And
Adds 1 to 5 Stun Damage
Magic Melee 2 /+stunning_melee
Stunning +10% Chance To Stun And
Adds 1 to 5 Stun Damage
Magic Ranged 2 /+stunning_ranged
Rough Adds 3 to Armor Magic Armor, Ring, Amulet 1 /+rough
Gliding Adds 1 to Ranged Skill Magic Ranged, Armor, Ring, Amulet 1 /+gliding


Advertisement