Dungeon Siege Wiki

From "abiding" to "wounding," Dungeon Siege II uses roughly 300 prefixes and suffixes to modify its basic equipment.

This is a list of the magic item prefixes in Dungeon Siege II.

A list of the suffixes can be found here.

Simply navigate through the list below to learn more about them.

List[]

Prefix Bonus Value Effect Level Modifies Type
Cruel +10% Melee Damage 2 Melee Weapon Basic Damage
Wicked +15% Melee Damage 8 Basic Damage
Callous +20% Melee Damage 14 Basic Damage
Heartless +25% Melee Damage 21 Basic Damage
Vicious +32% Melee Damage 28 Basic Damage
Ruthless +40% Melee Damage 36 Basic Damage
Rancorous +48% Melee Damage 44 Basic Damage
Excruciating +54% Melee Damage 53 Basic Damage
Sharp +10% Ranged Damage 1 Ranged Weapon Basic Damage
Honed +15% Ranged Damage 10 Basic Damage
Stinging +20% Ranged Damage 16 Basic Damage
Jagged +26% Ranged Damage 23 Basic Damage
Fine +33% Ranged Damage 30 Basic Damage
Serrated +40% Ranged Damage 38 Basic Damage
Keen +48% Ranged Damage 46 Basic Damage
Razor +56% Ranged Damage 55 Basic Damage
Destructive +4% Combat Magic Damage 2 Basic Damage
Eradicating +8% Combat Magic Damage 9 Basic Damage
Ruinous +12% Combat Magic Damage 17 Basic Damage
Devastating +15% Combat Magic Damage 27 Basic Damage
Annihilating +20% Combat Magic Damage 37 Basic Damage
Demolishing +24% Combat Magic Damage 48 Basic Damage
Obliterating +28% Combat Magic Damage 59 Basic Damage
Tragic +32% Combat Magic Damage 72 Basic Damage
Feral +4% Nature Magic Damage 3 Mage Weapon Basic Damage
Savage +8% Nature Magic Damage 8 Basic Damage
Wild +10% Nature Magic Damage 13 Basic Damage
Ferocious +12% Nature Magic Damage 19 Basic Damage
Bestial +15% Nature Magic Damage 25 Basic Damage
Rabid +18% Nature Magic Damage 34 Basic Damage
Overgrown +22% Nature Magic Damage 43 Basic Damage
Arboreal +25% Nature Magic Damage 52 Basic Damage
Scorching 2 to 4 Additional Fire Damage 15 Melee Weapon Spell Damage
Heated 3 to 3 Additional Fire Damage 15 Ranged Weapon Spell Damage
Burning 4 to 6 Additional Fire Damage 25 Melee Weapon Spell Damage
Smoking 4 to 6 Additional Fire Damage 25 Ranged Weapon Spell Damage
Searing 10 to 12 Additional Fire Damage 37 Melee Weapon Spell Damage
Cauterizing 10 to 12 Additional Fire Damage 37 Ranged Weapon Spell Damage
Flaming 16 to 20 Additional Fire Damage 50 Melee Weapon Spell Damage
Igneous 16 to 20 Additional Fire Damage 50 Ranged Weapon Spell Damage
Blistering 25 to 30 Additional Fire Damage 64 Melee Weapon Spell Damage
Carbonizing 25 to 30 Additional Fire Damage 64 Ranged Weapon Spell Damage
Cremating 36 to 46 Additional Fire Damage 80 Melee Weapon Spell Damage
Incinerating 36 to 46 Additional Fire Damage 80 Ranged Weapon Spell Damage
Chilling 3 to 4 Additional Ice Damage 18 Melee Weapon Spell Damage
Frosted 3 to 4 Additional Ice Damage 18 Spell Damage
Shivering 5 to 8 Additional Ice Damage 27 Spell Damage
Snowy 5 to 8 Additional Ice Damage 27 Spell Damage
Frigid 8 to 14 Additional Ice Damage 37 Spell Damage
Icy 8 to 14 Additional Ice Damage 37 Spell Damage
Arctic 13 to 22 Additional Ice Damage 49 Spell Damage
Frozen 13 to 22 Additional Ice Damage 49 Spell Damage
Glacial 19 to 32 Additional Ice Damage 61 Spell Damage
Wintery 19 to 32 Additional Ice Damage 61 Spell Damage
Boreal 27 to 45 Additional Ice Damage 74 Spell Damage
Polar 27 to 45 Additional Ice Damage 74 Spell Damage
Jolting 2 to 5 Additional Lightning Damage 18 Melee Weapon Spell Damage
Glimmering 2 to 5 Additional Lightning Damage 18 Ranged Weapon Spell Damage
Electrified 4 to 12 Additional Lightning Damage 29 Spell Damage
Glowing 4 to 12 Additional Lightning Damage 29 Ranged Weapon Spell Damage
Charged 6 to 20 Additional Lightning Damage 37 Spell Damage
Radiating 6 to 20 Additional Lightning Damage 37 Ranged Weapon Spell Damage
Shocking 12 to 32 Additional Lightning Damage 42 Spell Damage
Dazzling 12 to 32 Additional Lightning Damage 42 Ranged Weapon Spell Damage
Thundering 16 to 50 Additional Lightning Damage 70 Spell Damage
Suffused 16 to 50 Additional Lightning Damage 70 Ranged Weapon Spell Damage
Storming 24 to 70 Additional Lightning Damage 85 Spell Damage
Incandescent 24 to 70 Additional Lightning Damage 85 Ranged Weapon Spell Damage
Grim 4 to 6 Additional Death Damage 22 Melee Weapon Spell Damage
Somber 4 to 6 Additional Death Damage 22 Ranged Weapon Spell Damage
Corrupt 6 to 12 Additional Death Damage 32 Spell Damage
Dispiriting 6 to 12 Additional Death Damage 32 Spell Damage
Mournful 10 to 18 Additional Death Damage 42 Spell Damage
Vile 10 to 18 Additional Death Damage 42 Spell Damage
Gruesome 16 to 28 Additional Death Damage 55 Spell Damage
Desolate 16 to 28 Additional Death Damage 55 Spell Damage
Caliginous 24 to 40 Additional Death Damage 70 Spell Damage
Depraved 24 to 40 Additional Death Damage 70 Spell Damage
Necromantic 35 to 58 Additional Death Damage 85 Spell Damage
Stygian 35 to 58 Additional Death Damage 85 Spell Damage
Formidable +4% Melee Resistance 11 Armor Physical Resistance
Imposing +7% Melee Resistance 22 Armor Physical Resistance
Daunting +9% Melee Resistance 33 Armor Physical Resistance
Intimidating +11% Melee Resistance 44 Armor Physical Resistance
Fearsome +14% Melee Resistance 55 Armor Physical Resistance
Disorienting +8% Ranged Resistance 11 Armor Physical Resistance
Obscuring +12% Ranged Resistance 22 Armor Physical Resistance
Blurring +15% Ranged Resistance 33 Armor Physical Resistance
Confounding +18% Ranged Resistance 44 Armor Physical Resistance
Displacing +20% Ranged Resistance 55 Armor Physical Resistance
Noble +3% Melee and Ranged Resistance 15 Shield, Amulet (Fighter) Physical Resistance
Regal +5% Melee and Ranged Resistance 26 Physical Resistance
Imperial +7% Melee and Ranged Resistance 37 Physical Resistance
Sovereign +10% Melee and Ranged Resistance 48 Physical Resistance
Crimson +10% Fire Resistance 6 Spell Resistance
Scarlet +14% Fire Resistance 17 Spell Resistance
Red +18% Fire Resistance 28 Spell Resistance
Bloodshot +22% Fire Resistance 39 Spell Resistance
Ruby +25% Fire Resistance 50 Spell Resistance
Azure +10% Ice Resistance 6 Armor, Ring, Amulet & Spellbook Spell Resistance
Beryl +14% Ice Resistance 17 Spell Resistance
Blue +18% Ice Resistance 28 Spell Resistance
Cerulean +22% Ice Resistance 39 Spell Resistance
Sapphire +25% Ice Resistance 50 Spell Resistance
Indigo +10% Death Resistance 7 Spell Resistance
Lavender +14% Death Resistance 19 Spell Resistance
Purple +18% Death Resistance 31 Spell Resistance
Violet +22% Death Resistance 43 Spell Resistance
Amethyst +25% Death Resistance 56 Spell Resistance
Pale +10% Lightning Resistance 6 Armor, Ring, Amulet & Spellbook Spell Resistance
Ivory +14% Lightning Resistance 17 Spell Resistance
White +18% Lightning Resistance 28 Spell Resistance
Crystalline +22% Lightning Resistance 39 Spell Resistance
Pearl +25% Lightning Resistance 50 Spell Resistance
Twilight +5% Magic Damage Resistance 9 Amulet & Spellbook Spell Resistance
Midnight +12% Magic Damage Resistance 33 Spell Resistance
Dawn +15% Magic Damage Resistance 45 Spell Resistance
Warrior's +1 to Melee Skills Melee Skills 40 Melee, Amulet (Fighter) Skill Bonuses
Champion's +2 to Melee Skills Melee Skills 65 Skill Bonuses
Brawler's +2 to Fortitude
+2 to Overbear
+2 to Smite
Melee Skills 30 Skill Bonuses
Barbarian's +3 to Fortitude
+3 to Overbear
+3 to Smite
Melee Skills 55 Skill Bonuses
Berserker's +4 to Fortitude
+4 to Overbear
+4 to Smite
Melee Skills 80 Skill Bonuses
Duelist's +2 to Critical Strike
+2 to Dual Wield
+2 to Alacrity
Melee Skills 30 Skill Bonuses
Slayer's +3 to Critical Strike
+3 to Dual Wield
+3 to Alacrity
Melee Skills 55 Skill Bonuses
Hurricane's +4 to Critical Strike
+4 to Dual Wield
+4 to Alacrity
Melee Skills 80 Skill Bonuses
Knight's +2 to Barricade
+2 to Toughness
+2 to Reinforced Armor
Melee Skills 30 Melee, Amulet (Fighter) Skill Bonuses
Templar's +3 to Barricade
+3 to Toughness
+3 to Reinforced Armor
Melee Skills 55 Skill Bonuses
Paladin's +4 to Barricade
+4 to Toughness
+4 to Reinforced Armor
Melee Skills 80 Skill Bonuses
Adventurer's +1 to Ranged Skills Ranged Skills 40 Ranged, Amulet (Ranger) Skill Bonuses
Ranger's +2 to Ranged Skills Ranged Skills 65 Skill Bonuses
Archer's +2 to Biting Arrow
+2 to Far Shot
+2 to Shockwave
Ranged Skills 30 Skill Bonuses
Marksman's +3 to Biting Arrow
+3 to Far Shot
+3 to Shockwave
Ranged Skills 55 Skill Bonuses
Sniper's +4 to Biting Arrow
+4 to Far Shot
+4 to Shockwave
Ranged Skills 80 Skill Bonuses
Wanderer's +2 to Critical Shot
+2 to Dodge
+2 to Survival
Ranged Skills 30 Ranged, Amulet (Ranged) Skill Bonuses
Nomad's +3 to Critical Shot
+3 to Dodge
+3 to Survival
Ranged Skills 55 Skill Bonuses
Vagabond's +4 to Critical Shot
+4 to Dodge
+4 to Survival
Ranged Skills 80 Skill Bonuses
Assassin's +2 to Quick Draw
+2 to Bleed
+2 to Penetrate
Ranged Skills 30 Skill Bonuses
Tempest's +3 to Quick Draw
+3 to Bleed
+3 to Penetrate
Ranged Skills 55 Skill Bonuses
Fusillier's +4 to Quick Draw
+4 to Bleed
+4 to Penetrate
Ranged Skills 80 Skill Bonuses
Ravager's +1 to Combat Magic Skills Combat Magic Skills 40 Melee, Amulet, Spellbook (Mage) Skill Bonuses
Apocalyptic +2 to Combat Magic Skills Combat Magic Skills 65 Skill Bonuses
Luminous +2 to Brilliance
+2 to Amplified Lightning
+2 to Arcing
Combat Magic Skills 30 Skill Bonuses
Blinding +3 to Brilliance
+3 to Amplified Lightning
+3 to Arcing
Combat Magic Skills 55 Skill Bonuses
Shining +4 to Brilliance
+4 to Amplified Lightning
+4 to Arcing
Combat Magic Skills 80 Skill Bonuses
Vanquisher's +2 to Debilitation
+2 to Grim Necromancy
+2 to Vampirism
Combat Magic Skills 30 Melee, Amulet, Spellbook (Mage) Skill Bonuses
Necromancer's +3 to Debilitation
+3 to Grim Necromancy
+3 to Vampirism
Combat Magic Skills 55 Skill Bonuses
Blightwalker's +4 to Debilitation
+4 to Grim Necromancy
+4 to Vampirism
Combat Magic Skills 80 Skill Bonuses
Blazing +2 to Devastation
+2 to Searing Flames
+2 to Ignite
Combat Magic Skills 30 Skill Bonuses
Incendiary +3 to Devastation
+3 to Searing Flames
+3 to Ignite
Combat Magic Skills 55 Skill Bonuses
Pyromancer's +4 to Devastation
+4 to Searing Flames
+4 to Ignite
Combat Magic Skills 80 Skill Bonuses
Watcher's +1 to Nature Magic Skills Nature Magic Skills 40 Melee, Amulet, Spellbook (Mage) Skill Bonuses
Druid's +2 to Nature Magic Skills Nature Magic Skills 65 Skill Bonuses
Rime +2 to Aquatic Affinity
+2 to Arctic Mastery
+2 to Freezing
Nature Magic Skills 30 Skill Bonuses
Winter +3 to Aquatic Affinity
+3 to Arctic Mastery
+3 to Freezing
Nature Magic Skills 55 Skill Bonuses
Aquamancer's +4 to Aquatic Affinity
+4 to Arctic Mastery
+4 to Freezing
Nature Magic Skills 80 Skill Bonuses
Advocate's +2 to Nurturing Gift
+2 to Enveloping Embrace
+2 to Feral Wrath
Nature Magic Skills 30 Skill Bonuses
Protector's +3 to Nurturing Gift
+3 to Enveloping Embrace
+3 to Feral Wrath
Nature Magic Skills 55 Skill Bonuses
Warden's +4 to Nurturing Gift
+4 to Enveloping Embrace
+4 to Feral Wrath
Nature Magic Skills 80 Skill Bonuses
Caller's +2 to Summon Fortitude
+2 to Summon Might
+2 to Summon Bond
Nature Magic Skills 30 Melee, Amulet, Spellbook (Mage) Skill Bonuses
Summoner's +3 to Summon Fortitude
+3 to Summon Might
+3 to Summon Bond
Nature Magic Skills 55 Skill Bonuses
Beastwalker's +4 to Summon Fortitude
+4 to Summon Might
+4 to Summon Bond
Nature Magic Skills 80 Skill Bonuses
Blundered +2 Armor 1 Miscellaneous
Stout +2 Armor 1 Armor, Ring, Amulet Miscellaneous
Repellant +4 Armor 6 Miscellaneous
Stable +6 Armor 12 Miscellaneous
Enforced +8 Armor 18 Miscellaneous
Tough +10 Armor 25 Miscellaneous
Hardened +15 Armor 32 Miscellaneous
Durable +22 Armor 40 Miscellaneous
Rugged +30 Armor 48 Miscellaneous
Fortified +40 Armor 57 Miscellaneous
Impenetrable +52 Armor 66 Miscellaneous
Masterwork +68 Armor 76 Miscellaneous
Steadfast +26% Armor 4 Armor Miscellaneous
Vigilant +40% Armor 12 Miscellaneous
Resolute +52% Armor 20 Miscellaneous
Persistant +65% Armor 28 Miscellaneous
Unremitting +78% Armor 36 Miscellaneous
Relentless +90% Armor 44 Miscellaneous
Abiding +100% Armor 52 Miscellaneous
Eternal +115% Armor 60 Miscellaneous
Glittering +5% Gold Dropped 20 Melee, Ranged, Ring, Amulet, Spellbook Miscellaneous
Wealthy +15% Gold Dropped 25 Miscellaneous
Opulent +40% Gold Dropped 35 Miscellaneous
Affluent +70% Gold Dropped 45 Miscellaneous
Fortunate +4% Chance to Find Magic Items 20 Ring, Amulet, Spellbook Miscellaneous
Charmed +8% Chance to Find Magic Items 30 Miscellaneous
Lucky +16% Chance to Find Magic Items 40 Miscellaneous
Fated +25% Chance to Find Magic Items 50 Miscellaneous
Serendipitous +35% Chance to Find Magic Items 60 Miscellaneous
Rousing +5% Power Recharge Rate 20 Melee, Ranged, Amulet Miscellaneous
Energizing +7% Power Recharge Rate 32 Miscellaneous
Invigorating +10% Power Recharge Rate 50 Miscellaneous