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For Legends of Aranna quests, see Quests (Legends of Aranna).

The quest system in Dungeon Siege is represented by a series of simple, often linear tasks that cannot be failed. Almost all tasks are given out by various game characters during a dialogue with them. The main quest does not stand out and is a series of the same tasks, passing from act to act.

All tasks are in the journal, their small description and dialogues related to them are also contained there.

Quests[]

The Kingdom of Ehb Seck Resurgence[]

Icon Quest Name Main/Side

Chapter I - Stonebridge[]

Seek Gyorn in Stonebridgeicon Seek Gyorn in Stonebridge Main Quest
Clear Edgaar's Basementicon Clear Edgaar's Basement Side Quest

Chapter II - Journey to the Overseer[]

Deliver Gyorn's Reporticon Deliver Gyorn's Report Main Quest
Ordus' Axeicon Ordus' Axe Side Quest
A Sister's Messageicon A Sister's Message Side Quest
Clear Glitterdelve Passicon Clear Glitterdelve Pass Main Quest
Rescue Torgicon Rescue Torg Side Quest
Report Torg's Findingsicon Report Torg's Findings Main Quest

Chapter III - The Search for Merik[]

Quest for Merikicon Quest for Merik Main Quest
Book Returnicon Book Return Side Quest
Reinforce Fortress Krothicon Reinforce Fortress Kroth Main Quest
Homeless Blacksmithicon Homeless Blacksmith Side Quest

Chapter IV - The Warding Staff[]

Confront the Bandit Bossicon Confront the Bandit Boss Main Quest
Purify the Templeicon Purify the Temple Side Quest
Merik's Stafficon Merik's Staff Main Quest

Chapter V - An Ancient Evil[]

Missing Treasure Huntersicon Missing Treasure Hunters Side Quest

Chapter VI - Unwise Alliance[]

Subdue the Droogicon Subdue the Droog Main Quest

Chapter VII - King and Castle[]

Journey to Castle Ehbicon Journey to Castle Ehb Main Quest
Slay the Ancient Dragon of Ratheicon Slay the Ancient Dragon of Rathe Main Quest
Search for the Kingicon Search for the King Main Quest

Chapter VIII - The Chamber of Stars[]

The Chamber of Starsicon The Chamber of Stars Main Quest

Chapter IX - Dungeon Siege[]

Vanquish the Seckicon Vanquish the Seck Main Quest

Utraean Peninsula[]

Multiplayer mode is separate from the single player game. When starting a multiplayer game, you should be aware of a few key differenced between the two ways of playing. In single player mode you are allowed up to eight party members at a time - here you are only allowed one. The rest of the party is made up of people that you meet and play with online, or over a network.

Characters can be transferred over from single player mode, but the reverse is not possible. A high level character (50+) can go on to veteran mode, but otherwise normal mode is the way to go. Also, you can pick to play in either the Kingdom of Ehb, or the Utraean Peninsula (default). The number of players in the game increases the difficulty of the monsters. Try to band together to take on these increasingly powerful monsters.

Travel in the Utraean Peninsula is different than in The Kingdom of Ehb. A new system called the H.U.B. exists in each town. Use it to go to another plane that will allow you access to any town, provided that you have a high enough level to go to the town in question. I have included the approximate levels that are needed to warp to each town in the walkthrough section below. There are also Displacer Pads around the land that you can use to transport yourself to town and then back. Once activated, these Pads will work only until the current game is ended. They are convenient shortcuts, but should never be relied upon completely.

By default, if you die, your character will drop all his equipment to the ground. You can set it to another setting using the game options when you start the game. When dead you will become a ghost unless resurrected - in this state you will have to find a resurrection shrine. These shrines are found everywhere in both worlds.

The Utraean Circle is the name for the main quest for the Dungeon Siege Multiplayer map, it takes place in The Utraean Peninsula and spans right from the start of the game up until the epilogue.

The Utraean Peninsula has been in a slow decline since the days of the Empire of Stars. With the mysterious disappearance of the Utraeans, their once proud monuments and cities have fallen into disrepair and the surrounding settlements struggle against unnatural forces to maintain their own existence. Elddim is beset by Krug rampaging through the farmlands and the mines of Crystwind are out of commission, also infested with Krug. Undead have started crawling out of Hiroth's own castle and the small oasis of Grescal has almost dried up. The Legion remnant is now largely stuck to defending the towns and barely has the resources to secure the once safe roads.

Convinced that it will be their salvation, the Utraean Historical Society has called for the reunification of the Townstones in Hiroth in the belief that the ancients once hid away great weapons, magic and resources for dire times such as this.

Act 1:[]

Act 2:[]

Characters[]

Primary Characters:[]

Major Characters:[]

Minor Characters:[]

Antagonists:[]

Notes[]

  • Speaking to any of the Utraean Priests or Priestesses will initiate the Travel to Elddim quest if they do not currently have the Utraean Signet Ring currently equipped. Simply having it in their inventory is not enough.
    • This may have changed in Legends of Aranna; there, one does not need to wear the ring.
  • Utraean Priest Lagreth will always be found dead in the ice caves. Due to him having no health and being surrounded by enemies he will always be killed in one strike. However the Townstone is right beside him. Resurrecting him is possible for a decent level mage, but not necessary for the completion of the quest.
  • The Fallraen and Meren Stones do not require the initial quest to be obtained; as they are found in the wilderness, out of possession of civilization or monsters. The other five require their requisite quests to obtain.
  • Every time a Townstone is found, it will spawn one duplicate Townstone for each player in the active game. This ensures that all players are able to independently complete the main questline and are not dependent on other players remaining in the game.
  • Completion of this quest line is necessary for access to the secret chicken level.

Yesterhaven[]

Chapter 1: Ice[]

  • The Lost Detachment
  • Confront the Snow Queen

Chapter 2: Death[]

  • Defend the Town
  • Rescue Maid Gwendolyn
  • Confront the Undead Master
  • The Chalice of Mourning

Chapter 3: Fire[]

  • Confront the Fire King

Notes[]

  • Originally distributed as a free DLC with an installer.
  • World level "Veteran" and "Elite" can be selected, and there are also expansion mods that can be played as a single campaign.
  • The original text is Middle of Summer, which means near the summer solstice, and has a different nuance from midsummer in Japanese.
  • The conversation window opens, but there is no actual conversation (sentence).
  • If you are targeted by an enemy, you will not be able to talk to the maid.
  • When you play, you need to rarely drop "Hard leather" with 20 toughness and others.
  • The scenery changes without giving or giving the Holy Grail to Dante.
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