Quests are tasks the The Hero of the Second Age can perform in Dungeon Siege II and Broken World. Various actions, such as talking to people, reading books, etc., can initiate quests, allowing for rewards to be gained by completing them. Rewards may include gold, items, increases of skill levels. Successfully completing a quest for a person makes them friendly to the Dragonborn, opening opportunities in many cases to recruit followers or make marriage proposals.
The "main quest" denotes tasks the Hero of the Second Age is compelled to complete as part of the game's main story. Other quests can be performed for other NPCs, while others are considered side quests, which skirt on the periphery of the game's plotlines.
There's a separate questline that was added to the game with a official addon, Broken World.
Symbols[]
During the passage of Dungeon Siege II, the player will meet characters from whom he can receive various tasks. These characters usually have one of the following symbols above them:
If an NPC has a green "!" over its head, that means it has a secondary quest available, but you'll only be able to trigger it by having the correct companion in your party.
Interface[]
The interface listing all quests can be activated through the map menu or by accessing the Journal directly. Quests are listed by primary and secondary. Thus, quests in the main quest appear first. Secondary quests are grouped together on a separate menu.
Most quests can be completed in any order, upon activation. However, quests markers will not appear on the world map, on the compass, or in-game unless they are marked as active in the interface. Simply selecting the affirmation button activates the quests, once it has been highlighted in the list. Completed quests receive a verified check.
Gameplay Tips[]
You'll gain roughly the same experience in the game whether you play with companions or not..
All levers, buttons and doors are shown on the mini-map with blue dots. So when you're exploring, you're best off to zoom in the mini-map as much as possible to make those blue dots more visible. No primary quests require you to go through secret doors, but many of the secondary quests do. Plus, secret rooms often contain valuable treasure.
When you start a new game at a higher difficulty setting, almost everything about your character transfers: equipment (including what's in your storage vault), pets and companions (including ones stashed in the inn), chants, and map exploration.
The game keeps track of the world status of all three difficulty settings for each character. That means you can only complete a quest once per difficulty setting. It also means that if you can't use the "continue" button on the main menu page to load your game, you can instead select your character and then select a difficulty setting to do the same thing.
The secondary quests in the game require a certain amount of backtracking. So if you find a locked door that you can't open, or a lift that you can't fix, or an area where you see enemies but where you can't yet explore, you should try to note down where they are, because you'll almost certainly be returning to them later.
- Mana steal and health steal work with spells as well as weapons, and it's important to give spellcasters mana steal so that they don't run out of mana during fights.
- If you find you're running out of room in your storage vault, you can use companions and pets for extra storage. In fact, that's the best use for a pack mule.
- Shops restock their wares every time you load your game.
- Lightning spells travel through walls as well as enemies. In many places you can use lightning to attack enemies without them being able to attack back.
- During each session of the game, you'll find at most one copy of unique and set items. So if you're trying to complete sets of equipment, or just see everything there is to find, the longer you play, the better.
- It's a good idea to have at least one of your characters be a melee fighter. Don't rely on pets for this.
- Not all items can be enchanted. Only items with gray text that say they're enchantable can be enchanted.
- Companions only gain experience when they're in the active party. However, if they fall far enough below the level of your main character, they'll jump up to (roughly) that level.
- The maximum possible resistance in the game is 80%. Moving to a higher difficulty won't reduce your resistances.
When determining if magic items drop, the game uses the highest "chance to find magic items" from all of the characters in your party. It doesn't matter which party member lands the killing blow, depending on the version of the game that you're playing, the four party orders (wait, mirror, defend, and rampage) can have different hotkeys, or they might not be hotkeyed at all. We always use "7"-"0" for these orders, even in Broken World where "9" and "0" start out assigned to something else. You can set your hotkeys by going to options->input->hotkeys.
List[]
Dungeon Siege II[]
Act I[]
Mysterious Quest[]
Primary Quests[]
- Siege of Greilyn Beach
- Prisoner of War
- The Morden Towers
- The Plague
- The Exile Colony
- Leaving Greilyn Isle
- Secret of the Desert
- The Lost Artifact
- Windstone Fortress
- The Temple of Xeria
Secondary Quests[]
- The Apprentice
- Lumilla's Salve
- Lelani's Sorrow
- Secrets of the Shrine
- The Kithraya Hive
- The Hak'u
- The Hak'u Part II
- Dire Wolf
- Taar's Investigation
- Feldwyr the Blacksmith
- A Family Heirloom
- The Imprisoned Half-Giant
- The Missing Squadron
- Secrets of Xeria's Temple
Act II[]
Primary Quests[]
- The Town of Aman'lu
- Finala and the Bridge
- The Elen'lu Isles
- The Royal Caravan
- The Aegis of Death
- Princess Evangeline
- The Siege
- The Siege Part II
Secondary Quests[]
- Tywlis' Broken Staff
- A Dark Ohm
- Spirits of Aranna
- Viperclaw
- Arinth's Legendary Staff
- Arinth the Mad
- Mythrilhorn
- A Family Heirloom Part II
- Lothar's Innocence
- Deru's Treasure Hunt
- Mark of the Assassin
- The Aman'lu Arena
- A Servant's Haunt
- A Servant's Haunt Part II
- Amren's Vision
- Finala's Contempt
- Rahvan's Curse
- Evangeline's Folly
Act III[]
Primary Quests[]
- Restore Water
- The Morden Chief
- The Rebellion
- Mines of Kaderak
- Mines of Kaderak Part II
- The Agallan Trial
- The Agallan Giants
- Zaramoth's Horns
- The Final Ascent
Secondary Quests[]
- Dwarven Song of Ore
- The Lore of Aranna
- The Lost Jewels of Soranith
- The Legendary Mace of Agarrus
- The Mage's Apprentice
- The Kalrathian Nexus
- Sartan's Suspicion
- The Morden Riders
- Vix's Vengeance
Broken World[]
Part I[]
Primary Quests[]
- Kanred the Mage
- The Mage's Tutor
- In Search of Celia
Secondary Quests[]
- Hunt for the Dwarves
- Missing
- Lumilla's Special Recipe
- Ithara's Research
- Anya
- The Ancient Tome
- Morden Redemption
- Morden Ravagers
- Greylok of the Kurgan
- The Human Refugees
Part I[]
Primary Quests[]
- Elves Under Siege
- The Familiars
- Second Familiar Surgeon
- Solanum
Secondary Quests[]
- Ithara's Research Part II
- Celeb'hel the Elder
- Minli the Faerie
- The Aman'lu Arena
- Questionable Methods
- The Vai'kesh
- The Vai'kesh Part II
- Treasure Hunting
Part I[]
Primary Quests[]
- Dwarves of Glorydeep
- Overmage of the Cinbri
Secondary Quests[]
- Ithara's Research Part III
- Captured Miners
- The Explosives Tunnel
Notes[]
For completing some of the main and side missions in Dungeon Siege II, skill points are awarded:
- A colony of exiled dryads - 1 point.
- Lost Azunite Artifact - 1 point.
- Agallan Trail - 1 point.
- Haku, part II - 1 point.
- Ghost of the Servant, Part II - 1 point.
- Arint the Mad - 2 points.
- Aman'Lu arena - 2 points.
Side quests are not required to complete the game. But by completing them, the player can get:
- Unique and set items.
- Unique pets.
- Additional skill points.
- As well as other magical things, reagents, chants and gold.
Quests Broken World | |
---|---|
Part I | |
Primary Quests | Kanred the Mage • The Mage's Tutor • In Search of Celia |
Secondary Quests | Hunt for the Dwarves • Missing • Lumilla's Special Recipe • Ithara's Research • Anya • The Ancient Tome • Morden Redemption • Morden Ravagers • Greylok of the Kurgan • The Human Refugees |
Part II | |
Primary Quests | Elves Under Siege • The Familiars • Second Familiar Surgeon • Solanum |
Secondary Quests | Ithara's Research Part II • Celeb'hel the Elder • Minli the Faerie • The Aman'lu Arena • Questionable Methods • The Vai'kesh • The Vai'kesh Part II • Treasure Hunting |
Part III | |
Primary Quests | Dwarves of Glorydeep • Overmage of the Cinbri |
Secondary Quests | Ithara's Research Part III • Captured Miners • The Explosives Tunnel |