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Quests (Dungeon Siege II)

Quests are tasks the The Hero of the Second Age can perform in Dungeon Siege II and Broken World. Various actions, such as talking to people, reading books, etc., can initiate quests, allowing for rewards to be gained by completing them. Rewards may include gold, items, increases of skill levels. Successfully completing a quest for a person makes them friendly to the Dragonborn, opening opportunities in many cases to recruit followers or make marriage proposals.

The "main quest" denotes tasks the Hero of the Second Age is compelled to complete as part of the game's main story. Other quests can be performed for other NPCs, while others are considered side quests, which skirt on the periphery of the game's plotlines.

There's a separate questline that was added to the game with a official addon, Broken World.

Symbols[]

During the passage of Dungeon Siege II, the player will meet characters from whom he can receive various tasks. These characters usually have one of the following symbols above them:

Symbols
Question Mark Gold Completion of the main quest.
Exclamation Orange Opportunity to get a side quest.
Question Mark Orange Completing a side quest.
Exclamation Green Opportunity to get a side quest for a companion.
Question Mark Grey The requirements of the task received have not yet been met.

If an NPC has a green "!" over its head, that means it has a secondary quest available, but you'll only be able to trigger it by having the correct companion in your party.


Interface[]

Primary Quest Page
Secondary Quest Page

The interface listing all quests can be activated through the map menu or by accessing the Journal directly. Quests are listed by primary and secondary. Thus, quests in the main quest appear first. Secondary quests are grouped together on a separate menu.

Most quests can be completed in any order, upon activation. However, quests markers will not appear on the world map, on the compass, or in-game unless they are marked as active in the interface. Simply selecting the affirmation button activates the quests, once it has been highlighted in the list. Completed quests receive a verified check.

Gameplay Tips[]

You'll gain roughly the same experience in the game whether you play with companions or not..

All levers, buttons and doors are shown on the mini-map with blue dots. So when you're exploring, you're best off to zoom in the mini-map as much as possible to make those blue dots more visible. No primary quests require you to go through secret doors, but many of the secondary quests do. Plus, secret rooms often contain valuable treasure.

When you start a new game at a higher difficulty setting, almost everything about your character transfers: equipment (including what's in your storage vault), pets and companions (including ones stashed in the inn), chants, and map exploration.

The game keeps track of the world status of all three difficulty settings for each character. That means you can only complete a quest once per difficulty setting. It also means that if you can't use the "continue" button on the main menu page to load your game, you can instead select your character and then select a difficulty setting to do the same thing.

The secondary quests in the game require a certain amount of backtracking. So if you find a locked door that you can't open, or a lift that you can't fix, or an area where you see enemies but where you can't yet explore, you should try to note down where they are, because you'll almost certainly be returning to them later.

  • Mana steal and health steal work with spells as well as weapons, and it's important to give spellcasters mana steal so that they don't run out of mana during fights.
  • If you find you're running out of room in your storage vault, you can use companions and pets for extra storage. In fact, that's the best use for a pack mule.
  • Shops restock their wares every time you load your game.
  • Lightning spells travel through walls as well as enemies. In many places you can use lightning to attack enemies without them being able to attack back.
  • During each session of the game, you'll find at most one copy of unique and set items. So if you're trying to complete sets of equipment, or just see everything there is to find, the longer you play, the better.
  • It's a good idea to have at least one of your characters be a melee fighter. Don't rely on pets for this.
  • Not all items can be enchanted. Only items with gray text that say they're enchantable can be enchanted.
  • Companions only gain experience when they're in the active party. However, if they fall far enough below the level of your main character, they'll jump up to (roughly) that level.
  • The maximum possible resistance in the game is 80%. Moving to a higher difficulty won't reduce your resistances.

When determining if magic items drop, the game uses the highest "chance to find magic items" from all of the characters in your party. It doesn't matter which party member lands the killing blow, depending on the version of the game that you're playing, the four party orders (wait, mirror, defend, and rampage) can have different hotkeys, or they might not be hotkeyed at all. We always use "7"-"0" for these orders, even in Broken World where "9" and "0" start out assigned to something else. You can set your hotkeys by going to options->input->hotkeys.

List[]

Dungeon Siege II[]

Act I[]

Mysterious Quest[]

Primary Quests[]

Secondary Quests[]

Act II[]

Primary Quests[]

  • The Town of Aman'lu
  • Finala and the Bridge
  • The Elen'lu Isles
  • The Royal Caravan
  • The Aegis of Death
  • Princess Evangeline
  • The Siege
  • The Siege Part II

Secondary Quests[]

Act III[]

Primary Quests[]

  • Restore Water
  • The Morden Chief
  • The Rebellion
  • Mines of Kaderak
  • Mines of Kaderak Part II
  • The Agallan Trial
  • The Agallan Giants
  • Zaramoth's Horns
  • The Final Ascent

Secondary Quests[]

Broken World[]

Part I[]

Primary Quests[]

  • Kanred the Mage
  • The Mage's Tutor
  • In Search of Celia

Secondary Quests[]

  • Hunt for the Dwarves
  • Missing
  • Lumilla's Special Recipe
  • Ithara's Research
  • Anya
  • The Ancient Tome
  • Morden Redemption
  • Morden Ravagers
  • Greylok of the Kurgan
  • The Human Refugees

Part I[]

Primary Quests[]

  • Elves Under Siege
  • The Familiars
  • Second Familiar Surgeon
  • Solanum

Secondary Quests[]

Part I[]

Primary Quests[]

  • Dwarves of Glorydeep
  • Overmage of the Cinbri

Secondary Quests[]

  • Ithara's Research Part III
  • Captured Miners
  • The Explosives Tunnel

Notes[]

For completing some of the main and side missions in Dungeon Siege II, skill points are awarded:

  • A colony of exiled dryads - 1 point.
  • Lost Azunite Artifact - 1 point.
  • Agallan Trail - 1 point.
  • Haku, part II - 1 point.
  • Ghost of the Servant, Part II - 1 point.
  • Arint the Mad - 2 points.
  • Aman'Lu arena - 2 points.

Side quests are not required to complete the game. But by completing them, the player can get:

  • Unique and set items.
  • Unique pets.
  • Additional skill points.
  • As well as other magical things, reagents, chants and gold.
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