- For Nature and Combat magic, see Nature Magic (Dungeon Siege) and Combat Magic (Dungeon Siege).
Spells are the offensive or defensive abilities used by mages that cost mana. There are a large number of spells in Dungeon Siege and its expansion, Legends of Aranna. This is a list of the ones found in DS1 and LOA.
Spells are divided into two main categories, Nature Magic and Combat Magic and then sub divided into two smaller categories, Offensive and Buffs. Each of them has its own range of spells, using which the player increases the skill level of a particular school. Magic is represented by enchantment scrolls, which are obtained in battle or bought from merchants.
To use any enchantment, you need a spell book. It contains 12 scrolls, the first two of which can be used in battle, and the rest can be kept in reserve and changed if necessary.
Nature Magic is a school of magic that deals more with strengthening up friendly combatants and fighting individual foes than it does dealing with groups or weakening enemies. Unlike its Combat Magic counterpart, Nature Magic is also generally more accurate with its offensive weapons, with many of its spells homing in on the mage's target or hitting instantaneously at the cost of lower damage.
Combat Magic is a school of magic that works almost inversely to Nature Magic. It has a much larger focus on dealing high damage to groups of enemies and weakening enemies through powerful spells. Unlike Nature Magic which is accurate with its targets, Combat Magic is generally inaccurate, as spells generally aim for where the target is and not where they will be upon impact. However the area of effect with many spells makes up for it.
On Dungeon Siege there are no cardinal differences or features between natural and combat magic, any spells of these schools can inflict damage, strengthen and protect allies, summon creatures. However, nature magic has more defensive spells, and combat magic has more area-based attacks.
At Legends of Aranna approximately 50 new enchantments have been added, there was a temporary rune enchantment that works near enemies, as well as an enchantment for turning spellcasters into strong creatures.
Data dump of Dungeon Siege spells[]
- Main article: Spells Data Dump (Dungeon Siege)
Data dump of Legends of Aranna spells[]
- Main article: Spells Data Dump (Legends of Aranna)
Notes[]
- In some older versions of the original game, there was a bug - the skills of combat and natural magic did not increase, therefore, almost most spells could not be used, except for the very initial ones. In the latest version 1.11.1.1486 as well as in the addition, the bug was fixed.
Item Lists - Dungeon Siege / Legends of Aranna | |
---|---|
PContent | Items • Enchantments by Type • Prefix List • Suffix List |
Armor | Body Armor • Boots • Gloves • Helms • Shields |
Weapons | Swords & Daggers • Clubs, Hammers, & Maces • Axes • Bows & Guns • Staves |
Spell Items | Spells (Nature Magic - Combat Magic) • Spellbooks • Spellbook Affixes • Spell Guide |
Other Items | Gold • Rings • Amulets • Potions • Treasure |
Singleplayer Item Sets | Arhok's Lot • Illicor • Kajj • Solov • Demlock • Clockwork |
Multiplayer Item Sets | Chadekian • Guiseppi's • Kaltenbach • Rune Series • Adela's • Jeffron's • Cicatrix • Utraean Archer • Zaurask Champion • Xulphae's • Kmethekt's • Utraean Guard • Ancient Hassat • Jerkal's |