Dungeon Siege Wiki

From "abiding" to "wounding," Dungeon Siege II uses roughly 300 prefixes and suffixes to modify its basic equipment.

This is a list of the magic item suffixes in Dungeon Siege II.

A list of the prefixes can be found here.

Simply navigate through the list below to learn more about them.

List[]

Suffix Bonus Value Effect Level Modifies Type
Hardiness +1 Strength 2 Weapon, Armor, Ring, Amulet Attribute
Sturdiness +3 Strength 10 Attribute
Vigor +7 Strength 19 Attribute
Tenacity +12 Strength 28 Attribute
Force +20 Strength 38 Attribute
Virulence +30 Strength 48 Attribute
Might +42 Strength 59 Attribute
Prominence +56 Strength 70 Attribute
Colossus +72 Strength 82 Attribute
Swift +1 Dexterity 1 Weapon, Body, Helm, Gloves, Boots, Ring, Amulet Attribute
Spry +4 Dexterity 9 Attribute
Nimble +9 Dexterity 18 Attribute
Proficiency +16 Dexterity 27 Attribute
Expertise +27 Dexterity 37 Attribute
Finesse +40 Dexterity 47 Attribute
Deftness +57 Dexterity 58 Attribute
Adroitness +76 Dexterity 69 Attribute
Effortlessness +100 Dexterity 81 Attribute
Awareness +1 Intelligence 3 Weapon, Body, Helm, Gloves, Boots, Ring, Amulet, Spellbook Attribute
Insight +3 Intelligence 11 Attribute
Judgment +6 Intelligence 20 Attribute
Foresight +10 Intelligence 29 Attribute
Acumen +16 Intelligence 39 Attribute
Knowledge +24 Intelligence 49 Attribute
Brilliance +33 Intelligence 60 Attribute
Enlightenment +45 Intelligence 71 Attribute
Omniscience +60 Intelligence 83 Attribute
Rat +4 Health 1 Armor, Ring, Amulet, Spellbook Health
Weasel +9 Health 8 Health
Fox +15 Health 13 Health
Badger +24 Health 18 Health
Panther +36 Health 24 Health
Ram +50 Health 30 Health
Boar +67 Health 36 Health
Wolf +90 Health 43 Health
Tiger +116 Health 50 Health
Horse +150 Health 58 Health
Bear +188 Health 66 Health
Lion +237 Health 75 Health
Mending +4% Health Regeneration 10 Armor, Ring, Amulet (Fighter, Ranger) Health
Reconstruction +6% Health Regeneration 25 Health
Suturing +10% Health Regeneration 40 Health
Regeneration +12% Health Regeneration 55 Health
Parasite +3% Health Steal 6 Weapon Health
Predator +5% Health Steal 24 Health
Vampire +7% Health Steal 42 Health
Blood +8% Health Steal 60 Health
Consumption 2 Health Restored Per Hit 12 Weapon Health
Gorging 6 Health Restored Per Hit 34 Health
Feasting 14 Health Restored Per Hit 56 Health
Devouring 23 Health Restored Per Hit 78 Health
Toad +4 Mana 1 Weapon, Body, Helm, Gloves, Boots, Ring, Amulet, Spellbook Mana
Hawk +13 Mana 9 Mana
Lizard +21 Mana 13 Mana
Eagle +30 Mana 17 Mana
Serpent +43 Mana 22 Mana
Falcon +59 Mana 27 Mana
Raven +81 Mana 33 Mana
Owl +107 Mana 39 Mana
Griffon +136 Mana 45 Mana
Hydra +175 Mana 52 Mana
Phoenix +218 Mana 59 Mana
Dragon +274 Mana 67 Mana
Brightening +4% Mana Regeneration 8 Armor, Amulet, Ring, Spellbook (Mages) Mana
Illumination +6% Mana Regeneration 20 Mana
Awakening +10% Mana Regeneration 32 Mana
Visions +12% Mana Regeneration 46 Mana
Phantom +3% Mana Steal 6 Weapon Mana
Ghost +5% Mana Steal 24 Mana
Specter +7% Mana Steal 42 Mana
Wraith +8% Mana Steal 60 Mana
Candlelight 2 Mana Restored per Hit 12 Weapon Mana
Moonlight 6 Mana Restored per Hit 34 Mana
Daylight 14 Mana Restored per Hit 56 Mana
Starlight 23 Mana Restored per Hit 78 Mana
Affliction +3 Min Damage (Melee) 3 Melee Weapon Physical Damage
Disaster +4 Min Damage (Melee) 13 Physical Damage
Grief +6 Min Damage (Melee) 21 Physical Damage
Misery +9 Min Damage (Melee) 33 Physical Damage
Calamity +13 Min Damage (Melee) 48 Physical Damage
Desolation +18 Min Damage (Melee) Physical Damage
Piercing +3 Min Damage (Ranged) 7 Physical Damage
Driving +4 Min Damage (Ranged) 7 Physical Damage
Puncturing +6 Min Damage (Ranged) 13 Physical Damage
Boring +9 Min Damage (Ranged) 21 Physical Damage
Perforating +13 Min Damage (Ranged) 33 Physical Damage
Penetrating +18 Min Damage (Ranged) 48 Physical Damage
Wounding +1 Max Damage (Melee) 1 Melee Weapon Physical Damage
Pain +4 Max Damage (Melee) 11 Physical Damage
Torment +12 Max Damage (Melee) 24 Physical Damage
Injury +25 Max Damage (Melee) 40 Physical Damage
Mutilation +45 Max Damage (Melee) 56 Physical Damage
Torture +72 Max Damage (Melee) 74 Physical Damage
Accuracy +1 Max Damage (Ranged) 1 Ranged Weapon Physical Damage
Focus +4 Max Damage (Ranged) 11 Physical Damage
Sighting +11 Max Damage (Ranged) 24 Physical Damage
Precision +25 Max Damage (Ranged) 40 Physical Damage
Seeking +44 Max Damage (Ranged) 56 Physical Damage
Mastery +72 Max Damage (Ranged) 74 Physical Damage
Repulsion +5% Chance to Block Melee Attack 6 Shield Defense
Prevention +10% Chance to Block Melee Attack 22 Defense
Obstruction +15% Chance to Block Melee Attack 38 Defense
Deflection +5% Chance to Block Ranged Attack 6 Shield Defense
Interception +12% Chance to Block Ranged Attack 26 Defense
Defense +20% Chance to Block Ranged Attack 46 Defense
Reversal +10% Physical Damage Reflected to Enemy 10 Armor Defense
Reversal +20% Physical Damage Reflected to Enemy 24 Defense
Vengeance +30% Physical Damage Reflected to Enemy 38 Defense
Retribution +40% Physical Damage Reflected to Enemy 52 Defense